this post was submitted on 19 Jul 2026
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[–] Epp@lemmus.org -5 points 5 days ago (1 children)

Okay. So, imagine I'm an indie game developer. I've got no artistic talent, no funds, and am just making a game that I want to play, not one I think will make any money.

With me so far? I download a free, open source, open weights model on my laptop. I install the open source tools to allow the LLM to read my project files, and I give it a thorough description of the game I'm designing. I work on some aspect in the foreground, while in the background my GPU is utilized to achieve some task I've assigned the AI. When it's done, I review the work, commit the changes, and assign it a new task.

What are the ethical aspects you can't ignore in my use case?

[–] victorz@lemmy.world 4 points 5 days ago* (last edited 5 days ago) (1 children)

If you don't intend to sell or distribute that game, the only aspects left that I can think of are:

  • you're not helping yourself by using AI, you're just making yourself dumber, so if your goal is simply to make a game, fine, but if you want to maintain your coding skills, it's a bad idea.
  • the extra energy consumption, which happens regardless if you're using your GPU or someone else's GPU. Might even be worse if everyone uses their own GPU, because there's a whole ass PC system built around that GPU that also consumes power. But I dunno if that's the case, actually. I guess this is moot if you're off the power grid with your own power source, such as full solar or something.
  • how has the open source model been trained? On what data?