this post was submitted on 21 Jul 2026
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I run a Jellyfin server and get a lot of use out of it because I recognize the benefits that offers compared to just browsing the filesystem and playing files manually. Media streaming, tracking watched/unwatched state, etc. But I just cannot tell what benefits this offers for video games. If it was a game streaming server (like Steam Link, Moonlight, etc.), I would get it. But I just don't think I am the target audience for this tool. More power to you, for anyone who finds this useful.
EDIT: I can see this being useful for a game you have to update. I only play completed games, so that is not something that I am used to doing often. But for someone who plays games like Fortnite, Stardew Valley, etc., and has to install updates often, I could find a program like this to handle tracking updates useful.
I want to understand, if Steam didn't have streaming, you would prefer to not use it? Are there any other features you like?
I think what SatyrSack meant is that this offers no additional benefit to just storing the game files on a NAS. It makes more sense to have a dedicated server for streaming as you would then be able to enjoy the same copy everywhere, but with games you would have to download it again anyway so why don't you cut the middleman and download directly from your NAS/storage system or even the original source.
The latency not to mention the speed of NAS would be limited compared to local NVMe. So if you install a game on NAS, it may take a while to load. Of course it also depends on the specific games, but generally it is not a good idea to install heavy programs on a network unless that program is specifically made for network use (think, collabora)
They are saying there's option 1 and 2. 1 is, you copy the files to your local drive from the NAS via CLI/your file manager. Option 2 is you run this and download them via a Browser or Desktop Client. They are saying they don't see what utility Option 2 provides, and that it might be more sensible if the software where to also provide Game Streaming (game runs on server, a video stream is provided to the client, inputs are are streamed back to the server).
This make it more clear?
I feel like I'm missing something still. From my understanding just copying the file doesn't always work (unless it is an installer). So option 1 would still need more work? That's why my assumption goes to running the game directly off of the NAS
From my experience, you usually have a single executable inside the game folder. You'd of course have to point e.g. Lutris at that, but depending on how often you install/uninstall games, this isn't a huge hurdle.
Oh I know that to run it you only need a single executable. What I'm talking about is more like sometimes there's a registry that is needed somehow by the game (maybe a form of DRM since the installer asks for keys back then without internet). But then again, the last time I tried doing that is when copying data over CD/DVD was still a thing. I have no idea how modern games actually handle the registry now or if they are needed at all because I use steam and if anything is wrong with the game after reinstalling windows, they do some magic in the background to fix it.
As I said, as long as it's drm free, you usually just have the executable that just runs. Even under Windows, though I haven't run a game under Windows in years. The reference to Lutris was cause I assumed most people who'd consider self-hosting this would likely be running Linux anyway.
And this project is only targeting drm free games anyway.
I re-read the post and somehow missed the DRM free part so that is on me. Thanks, yeah I can see why someone would be confused by this. Still I think it has merit because of the possible metadata in addition to the game itself