this post was submitted on 29 Jul 2026
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If you don't go for tutorial/course/workshop route then reference is probably the only way.
The "Item" panel in the right side N-panel shows objects scale and dimensions.
I believe non 1.0 scale have no effect on lighting (it will affect result from modifier) it is still good practice to make it 1.0
Dimensions group will show... dimensions, of the object. Keep it realistic. If you wish to place something in the scene as a reference, someone made an extension for that. It have not pass the approval yet though.
https://extensions.blender.org/approval-queue/autoscale-ref/
I think just knowing and keeping the scale in mind is enough.
For lights power, get it from manufacturer website. It is not a strict law and you can get away with some degree of artistic freedom. But be consistent, light from one candle should not be 5 times stronger than other candle.
There are some free extensions that copy "Photographer" add-on which have light presets, lumen or candela conversion all that stuff. Useful quick read
https://docs.blender.org/manual/en/latest/render/lights/light_object.html#power-of-lights
Size affect shadow blurriness. Distance affect how long bright-dark gradient is (falloff) Again, artistic freedom.
From technical standpoint, I think it comes down to knowing what will happen when tweaking certain number. The rest is artistic skill.
Bookmarked, will check it out, thanks. ๐ค