this post was submitted on 17 Nov 2025
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[–] CaptDust@sh.itjust.works 78 points 1 month ago* (last edited 1 month ago) (5 children)

Iceflake Studio's portfolio does not exactly inspire confidence, feels like this is the end of cities skylines. What a shame.

[–] Pechente@feddit.org 35 points 1 month ago (2 children)

This does look quite bad. What a shame, I bought the game at lunch and it was buggy and unstable. I assumed it will be improved and fixed over the next years. When I tried it a few months ago it had most of the same flaws including instabilities which are a deal breaker for this kind of game. And now they essentially killed it.

[–] eager_eagle@lemmy.world 6 points 1 month ago

I did that with kerbal space program 2 because I wanted to support the project, and now it's dead. The worst and infuriating part is that it's still selling for $50 on steam as early access, so someone from take-two is pocketing the money. How's this shit not illegal.

[–] UnderpantsWeevil@lemmy.world 19 points 1 month ago (1 children)

Enshittification comes for us all.

But we'll always have the OG. Great thing about a good game is that it doesn't go away because of a bad sequel.

[–] Montagge@lemmy.zip 4 points 1 month ago (1 children)

I can't play CS1 after playing CS2

[–] UnderpantsWeevil@lemmy.world 3 points 1 month ago

Sounds like a skills issue.

[–] StitchInTime@piefed.social 6 points 1 month ago

Oh wow. They are way out of their depth here. Best of luck to them, I’m expecting a shallow mobile game in the future.

[–] Deceptichum@quokk.au 5 points 1 month ago

Oh they made Surviving the Aftermath? Nah, they’ll do fine, that means they’ll be working closely with Paradox again.

[–] Cethin@lemmy.zip 4 points 1 month ago (1 children)

I've heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It's not dead, but this does seem to be it being put on life support.

[–] kerrigan778@lemmy.blahaj.zone 3 points 1 month ago (1 children)

It's decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.

[–] Cethin@lemmy.zip 1 points 1 month ago (1 children)

That's true. They're related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they're in the same country) then they could transition well. I don't exactly expect them to, especially since C:S2 isn't doing great even with the people who seemingly understood it, but it's possible.

[–] Nighed@feddit.uk 3 points 1 month ago

They are in the same city even I think.