this post was submitted on 08 Dec 2025
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[–] aanes_appreciator@hexbear.net 19 points 2 weeks ago (1 children)

I didn't realise it before but this makes me think of how many video games operate on a similar concept of immediate feedback to create what we would call an "addictive" game. I think a lot of gamified learning apps like Duolingo tap into this as well: it doesn't matter if the reward is intangible, like a click, it just matters that your brain knows when it is performed something that was once associated with reward!

[–] SickSemper@hexbear.net 8 points 2 weeks ago* (last edited 2 weeks ago)

The YouTuber Noah Caldwell-Gervais made an hours-long Diablo series retrospective that starts with “damn d1 is good, gold go clink” and ends with “these games are just slot machines with varying levels of exploitation depending on monetization”