Games

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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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- !AutomationGames@lemmy.zip
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- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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I have played enough games that have lasted enough time to know that it's not uncommon to be unable to get a voice actor to come back for many reasons up to and including death or retirement. Which results in worse experiences for the player because now there's just a sudden voice change which is unpleasant. Or your developers are now limited because of scheduling another issues which causes problems.
For them to be able to have a consistent voice throughout without having to rely on that in the voice, actor only has to do a one-time gig get paid in the potentially earn a small annual stipend from the project depending on their contract.
Genai for voices is really really good in that case. You can sell the use of your voice to train a model for a small lump sum with a yearly licensing fee or a large up front sum.
Easier in a more reliable paycheck for the voice actor. As long as the contract is fair and compensation is done correctly and the licensing is on a strictly project by project basis. So no using that trained AI from multiple projects.
Like this is probably the single best example of using genai that we can really hope for. It could be a slight bit better. Sure, but this is already leaps and bounds ahead of anything else.
Bespoke case by case trained AI with contractual agreements for payment in licensing.
And the best part of all of this since it's contractually agreed, it means no one is forced to do s***