this post was submitted on 18 Jun 2023
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casual chat [crystals.rest]
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Yea, I feel ya :)) I have a pretty decent understanding of full map generators, but functional generating, where you give a function the coords and the seed and it always outputs the same thing is still a bit tricky ๐ตโ๐ซ
One of my first attempts at generating biomes
The most fun part for me was optimizing save files for some reason.. even got to patch godot a bit cuz of the lack of methods on packed byte arrays
That's awesome! I haven't had to go into the guts of the engine yet and thankfully haven't had to compile since the XR changes came out with 4.0.