this post was submitted on 18 Jun 2023
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casual chat [crystals.rest]

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Just casual chat! Don't be a dick and just try no to get into super serious/political conversation. Not for use as a microblog, just a place to start a conversation with everyone around.

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Main projects, side stuff, game dev, art, music, crafts, whatever. Got anything cool that you're working on and would like to share? Or even something in the works that you're hoping to get off the ground.

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[โ€“] Osaki@crystals.rest 1 points 2 years ago (2 children)

Exams rn ๐Ÿ˜ญ (or at least trying.. but ending up procrastinating all day long ๐Ÿ’€).. Otherwise, I have some game ideas in working on, mainly this don't starve-like adventure game with a procedural world and focus on exploration, potion-making, crafting, and magic (still figuring it out), I also want it to have quite a complex story. For this, I'm also using Godot (tho I modded it quite a bit to suit my needs.. packed arrays are a bit neglected in the base version..). Also learning zig lang :) I love and hate zig at the same time

[โ€“] misnina@crystals.rest 2 points 2 years ago

Oh I love potion making, it keeps coming back to me for game ideas I just don't end up finishing it. I will someday though! It's probably a good small project for me to do as I learn godot.

[โ€“] screwtape@crystals.rest 2 points 2 years ago (1 children)

Ah! I struggle with procedural generation. It took me a lot longer than I care to admit to start grasping map generation! I'm still uncomfortable with it.

[โ€“] Osaki@crystals.rest 1 points 2 years ago* (last edited 2 years ago) (1 children)

Yea, I feel ya :)) I have a pretty decent understanding of full map generators, but functional generating, where you give a function the coords and the seed and it always outputs the same thing is still a bit tricky ๐Ÿ˜ตโ€๐Ÿ’ซ


One of my first attempts at generating biomes

The most fun part for me was optimizing save files for some reason.. even got to patch godot a bit cuz of the lack of methods on packed byte arrays

๐Ÿ˜ตโ€๐Ÿ’ซ

[โ€“] screwtape@crystals.rest 1 points 2 years ago

That's awesome! I haven't had to go into the guts of the engine yet and thankfully haven't had to compile since the XR changes came out with 4.0.

[โ€“] screwtape@crystals.rest 1 points 2 years ago* (last edited 2 years ago)

I've just started on an entry for GB Compo 2023. The medium is a little weird, but overall has been pretty fun to play with.

I've been lurking on some of the visual novel discords and am really interested in their workflow. The teams appear(at least externally) to be really organized. I think that's what I would like to try for my next project.

[โ€“] misnina@crystals.rest 1 points 2 years ago (1 children)

I always have a little project kicking around usually, though currently you're on it right now lol.

I did want to get back into gamedev, and want to use godot, but I don't have an exact clear project I want to get off the ground with it. I have a few ideas for games, but those are more complete. I guess it doesn't hurt if I make a wonky prototype and then even remake it once I've figured out systems. It would probably be the adventure/cooking game I've wanted to make. Also there's a fedi game jam coming up!

[โ€“] screwtape@crystals.rest 1 points 2 years ago (1 children)

Nice! I work with Godot as well.

Woah, that wasn't even on my radar. I'm down if your putting a team together(no pressure).

I hope it picks up traction. I would love to see what some of the people on masto could crank out.

[โ€“] misnina@crystals.rest 1 points 2 years ago

I'll have to remind myself closer to the time, but I am all about random jam teams. I've only seen it linked in lemmy, so I could probably get it on masto's gamedev tags!

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