this post was submitted on 18 Jun 2023
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casual chat [crystals.rest]
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Exams rn ๐ญ (or at least trying.. but ending up procrastinating all day long ๐).. Otherwise, I have some game ideas in working on, mainly this don't starve-like adventure game with a procedural world and focus on exploration, potion-making, crafting, and magic (still figuring it out), I also want it to have quite a complex story. For this, I'm also using Godot (tho I modded it quite a bit to suit my needs.. packed arrays are a bit neglected in the base version..). Also learning zig lang :) I love and hate zig at the same time
Ah! I struggle with procedural generation. It took me a lot longer than I care to admit to start grasping map generation! I'm still uncomfortable with it.
Yea, I feel ya :)) I have a pretty decent understanding of full map generators, but functional generating, where you give a function the coords and the seed and it always outputs the same thing is still a bit tricky ๐ตโ๐ซ
One of my first attempts at generating biomes
The most fun part for me was optimizing save files for some reason.. even got to patch godot a bit cuz of the lack of methods on packed byte arrays
That's awesome! I haven't had to go into the guts of the engine yet and thankfully haven't had to compile since the XR changes came out with 4.0.