this post was submitted on 18 Jun 2023
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casual chat [crystals.rest]

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Just casual chat! Don't be a dick and just try no to get into super serious/political conversation. Not for use as a microblog, just a place to start a conversation with everyone around.

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Main projects, side stuff, game dev, art, music, crafts, whatever. Got anything cool that you're working on and would like to share? Or even something in the works that you're hoping to get off the ground.

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[โ€“] Osaki@crystals.rest 1 points 2 years ago (4 children)

Exams rn ๐Ÿ˜ญ (or at least trying.. but ending up procrastinating all day long ๐Ÿ’€).. Otherwise, I have some game ideas in working on, mainly this don't starve-like adventure game with a procedural world and focus on exploration, potion-making, crafting, and magic (still figuring it out), I also want it to have quite a complex story. For this, I'm also using Godot (tho I modded it quite a bit to suit my needs.. packed arrays are a bit neglected in the base version..). Also learning zig lang :) I love and hate zig at the same time

[โ€“] screwtape@crystals.rest 2 points 2 years ago (2 children)

Ah! I struggle with procedural generation. It took me a lot longer than I care to admit to start grasping map generation! I'm still uncomfortable with it.

[โ€“] Osaki@crystals.rest 1 points 2 years ago* (last edited 2 years ago) (1 children)

Yea, I feel ya :)) I have a pretty decent understanding of full map generators, but functional generating, where you give a function the coords and the seed and it always outputs the same thing is still a bit tricky ๐Ÿ˜ตโ€๐Ÿ’ซ


One of my first attempts at generating biomes

The most fun part for me was optimizing save files for some reason.. even got to patch godot a bit cuz of the lack of methods on packed byte arrays

๐Ÿ˜ตโ€๐Ÿ’ซ

[โ€“] screwtape@crystals.rest 1 points 2 years ago

That's awesome! I haven't had to go into the guts of the engine yet and thankfully haven't had to compile since the XR changes came out with 4.0.

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