this post was submitted on 23 Jan 2026
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In games you usually get the game and then get a mod that you want to play. You may put hundreds or thousands of hours into that mod.
Mod development wise you may have to create models from the ground up. A mod has to have functioning logic, be fit to the game but modify it in a significant way, feel like a change to the game.
You are seriously trying to say that a VR mod doesn't take effort to build?
Irrelevant. The only relevant thing regarding the quality-price consideration is whether a player is ready to pay for a particular mod.
Arbitrary nothingburger claims. You just described how paid mods work in sims, so why don't people ‘exploit the shit’ out of mods in sims?