this post was submitted on 23 Jan 2026
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Let's take your assumption to the end result; the developer has no control over mod distribution. Let's make up a hypothetical (which has happened before) where someone is distributing malware with their mod. Does the developer have no authority to take it down?
Mods, whether you like it or not, do reflect back on the developer. If there's a scandal of bad behavior, it'll effect their sales. Also, if payed mods become the standard it'll effect their sales, as people will be less likely to deal with modding. I have no issue with mod developers making money from their product, but they must also recognize that it's with the support of the developers of the game. If they decide to remove your mod they can, in many ways.
What kind of argument is this, spreading malware is illegal. And how does that reflect on the game studio; none at all. The mod you are proposing is illegal, no you are not allowed to spread malware via mods, what do you want me to say?
For arguments sake spreading malware via mods is legal, does it reflect bad on the game studio? No, not if you are older than 10 dude, if you don't know the difference between original content and user made content, you will probably have a hard time installing a mod.
If I spread malware via images of La Lakers, does that reflect bad on LA Lakers.
You do realize that cd projekt red are doing a DMCA request, because it's a logical economical choice for them, and has nothing to do with the quality of work. Because the mod is only enabling people to play with VR. And CD project red has the benefit either A modder gives it out for free, CD project red gets free content, B they can after a while release their own paid version of Cyberpunk with VR (like 50 other game titles).
There's no legal basis for the DMCA, the guy says he can't afford a legal battle with a huge company.