this post was submitted on 12 Feb 2026
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Also, live-service games endeavour to stay relevant forever.
For, say, God of War, you'll eventually be done with it. You've played all the things, you put the box on the shelve and move on to another game. But for these forever-games, you can play them forever.
And that means that if you want to launch a game in that market, you can't rely on getting players who just put down God of War and want something roughly similar. You need to not only be better than Fortnite, but you need to be sufficiently better than people will abandon years of investement into Fortnite to go play your game.
The barrier to entry is HUGE, and it's made much worse by the idea that the new game might dissapear, meaning you wasted months (or, occasionally, days, lol).
True, if multiplayer shooter developers want to be takes seriously they have to move away from the games as a service model. Quake III wasn't some forever game, it was complete product. If the players wanted more they had to make mods, it wasn't Id's problem.
There will always be less demand for multiplayer games since they are supposed to be played indefinitely, but deliveservicification of multiplayer FPS will allow for niche games with small but dedicated playerbases and restore game ownership to the multiplayer community.