281
submitted 10 months ago by erlend_sh@lemmyrs.org to c/rust@programming.dev
you are viewing a single comment's thread
view the rest of the comments
[-] lolcatnip@reddthat.com 1 points 10 months ago

I wasn't trying to solve that particular problem, on the assumption that it has already been solved and the same solution can be adapted to the implement I proposed. Someone else who replied to me suggested something like requiring majority approval to add or remove a mod.

Another possibility is for the creator of a community to be a super mod, who can add or remove regular mods, or transfer their super mod status to someone else. That scheme could easily be generalized to allow multiple super mods, or to include a whole hierarchy of mods for large communities.

this post was submitted on 27 Aug 2023
281 points (97.6% liked)

Rust

5452 readers
18 users here now

Welcome to the Rust community! This is a place to discuss about the Rust programming language.

Wormhole

!performance@programming.dev

Credits

  • The icon is a modified version of the official rust logo (changing the colors to a gradient and black background)

founded 1 year ago
MODERATORS