Hero Balance Changes Domina
Panopticon
Cost increased by 12%
Anran
Inferno Rush
Cooldown reduced from 8.5 to 8 seconds.
Dancing Blaze
Increased the distance you can move while active from 1.5 to 2.25 meters.
Emre
Synthetic Burst Rifle
Damage increased from 20 to 22.
Vendetta
Palatine Fang
Overhead swing damage reduced from 130 to 120.
Bug fix - Overhead swing can now be affected by horizontal knockback while launching downward.
Jetpack Cat
Minor Perk – Claws Out
Cooldown increased from 6 to 8 seconds.
Major Perk – Territorial
Damage dealt reduced from 50% to 33%.
Mizuki
Kekkai Sanctuary
Duration increased from 6 to 7 seconds.
Bug Fixes General
Fixed an issue with missing textures on the Charming: 76 skin.
Fixed some minor issues with Jetpack Cat and the tether animation for various heroes.
Fixed an issue that hid Jetpack Cat’s aim‑assist strength and threshold settings.
Fixed an issue with Vendetta’s sword‑throw animation in third person.
Fixed an issue where Mizuki could still perform Katashiro Return while stunned.
Fixed an issue where Mercy's passive displayed incorrectly in the Advanced Info Panel.
Stadium
Fixed an issue causing the Stadium UI to disappear after a round transition.
Fixed an issue where Vendetta could spam her ultimate power without a full charge.
Fixed an issue where Vendetta would not receive ultimate charge while using the “Overloaded” strike power.
Fixed an issue where Vendetta's Primary Fire would not trigger Gloomgauntlet or be increased by Melee Damage.
Fixed an issue where the VFX for Bola Shot when using Freja’s “So Cooked” power were incorrect.
Fixed an issue with Ana’s “Dreamy” power that incorrectly canceled the benefits of Artsy Daisy and Tactical Rifle.
Fixed an issue where Mercy's Self Healing from healing allies with missing health was incorrectly reduced to 15% instead of the intended 40%.
huh, i kinda felt like panopticon was a weak ult already
Same. It is easy to farm but most of the time it just feels like a nade. You deny a bit of damage and healing but most of the heroes can shoot the barrier before it explodes so you rarely get the extra damage. Only exception is that if you stun them to wall after the ult, but then you need to have all the cooldowns and risk of getting killed when you push too far. Domina is fun to play, but Sigma just feels better.