this post was submitted on 02 Mar 2026
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Rimworld
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If it's not difficult, I lose interest because my reality is based on misery. Lol that sounds so edgelord and lame, but it is my rationale. The challenge creates the drama, the drama creates the interest. Like naming your XCom soldiers back in the day. NOOOOO the bastards got Hicks! NOOOOO!
Yeah. I dont remember any missions i played perfectly in the original XCOM, but damn if i remember the mission that went sideways.
But i dont understand when people play games on so hard difficulty, they need to cheese every mechanic to keep playing. Like yay! You put max zombies on in Project Zomboid and now you spend hours kiting them over a campfire... Just keep the zombie amount on normal and enjoy the freaking game.
I think the sweet spot in difficulty is when the game challenges you and punishes you for mistakes, but you dont need to play perfectly to win and you can recover from the losses.
yes, I think there is something here - when it's too easy I get bored and uninterested
it's the difficulty that gives my accomplishments meaning, if that makes sense
You know its funny because I can play Xcom on Impossible Ironman and i have a great time, but for some reason, Rimworld difficulty frustrates me. I lose a colonel in the Base Defense mission in Xcom and its great, I lose a colonist in Rimworld and I feel frustrated. I dont get why i feel that way, i just do ;-;