this post was submitted on 02 Mar 2026
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Rimworld

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I dont play this game like a story teller. I play on easy, with weak raids, with no insta colonist death, no friendly fire, and with reloads enabled. I just wanna build a cool colony! But it got me thinking...

How do you guys play? super hardcore or really chill, somewhere in the middle perhaps? I wanna know.

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[โ€“] MrFinnbean@lemmy.world 3 points 9 hours ago (1 children)

I cant stand toxic comments like this. Just joking.

I think you are somewhat wrong by saying love of hardcore is bringing toxicity. Its toxic people that are bringing in the toxicity.

I love playing games like Rimworld on harder difficulties, because it creates emergent stories in to the games. It makes the game richer for me and it makes the colonies feel unique and i enjoy that quite a lot, but i dont feel the need to ridicule anybody for playing the game on peacefull.

In a way you are doing exactly the same thing than the "HC-players", but on the different end of the spectrum.

Also i want to say im firm beliver that not everything needs to be for everyone. If somebody wants to make a SHMUP that is impossible for people who have not played them before or kaizo Mario that only few people in small community can finish, its their artistic decition. I cant eat seafood, so sushi is not for me, but i cant resent the cheff who wanted to start a allfish restaurant, nor i cant blame my friend who loves to eat salmon.

How ever i do belive that aslong as the difficulty is not part of the games core design philosophy, it should be adjustable. Also there is no good reason to not add things like colorblind mode, adjustable font sizes and possibility to remap key bindings to games. Accessibility and difficulty are not the same thing.

[โ€“] Solumbran@lemmy.world 1 points 6 hours ago

I know that I'm pushing a bit too far in the opposite direction, but that's because basically no one is trying to counter this endless trend of "hardcore is cool and edgy"

Obviously not all players are like that.

The problem is that the norm now is to assume that a game needs to be hard, and that anything less is "too easy".


Recent example that comes to mind, Songs of Syx (you probably know it already, if not you can look it up, it's not a bad game). The game has unlocks in an achievement-like way, which help make the game a bit easier; logical one would say, it's along the lines of rogue-like unlocks, you can play and lose while still progressing, amazing. But the game itself can be pretty hard, and while there are difficulty settings, changing any to be easier prevents unlocking anything (but harder difficulties don't, which clearly gives the vibe of "you are too bad at the game to deserve the achievements"). There's no good reason to do that, the developer is far from being incompetent, but yet there is the idea that you cannot enjoy the full game if you don't want it as hard.

It's not about the core of the game being hard, nothing actually would change badly if the achievements were never locked from a difficulty setting, but here it is. And you are put with the background thought that you're not really playing the game properly if you reduce the difficulty (even though the achievements themselves do that, but the " hard" way so it's ok I guess)