this post was submitted on 03 Mar 2026
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What a cluster.

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[–] bus_factor@lemmy.world 3 points 19 hours ago (1 children)

Newer games rely a lot more on online features than StarCraft did. You could play that without access to the internet when it came out.

[–] krashmo@lemmy.world 10 points 18 hours ago (1 children)

Your comment is structured like a statement of disagreement but you are really just summarizing the problem that the person you responded to outlined.

[–] bus_factor@lemmy.world 4 points 17 hours ago (1 children)

What I'm saying is that StarCraft didn't so much "have that issue solved" as it just didn't create that issue for itself. It's also a lot easier to do things offline when your game is designed to be sold once instead of the micro transactions hellscape and constant "events" you see nowadays.

[–] chris@l.roofo.cc 5 points 16 hours ago

So StarCraft had it figured out. Then companies unfigured it by adding things that maximize profit. Funnily enough very little of what they added real prevents self hosted multiplayer. It's just more convenient the way they do it.