this post was submitted on 12 Mar 2026
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mr_noxx@lemmy.ml Honestly, I agree with the others. I don't know why we're playing dice games if we don't want to adhere to the dice. The dice create the uncertainty and variation that the play at the table responds to.
The more honest and transparent solution to players being at risk of dying is roleplay or narrative transition. Enemies don't need to be doing coup de graces, and going down in combat can mean capture rather than death. But if it's only fun for everyone if they're winning, then why not play something else where losing is never an option?