this post was submitted on 15 Mar 2026
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Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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I have over 3k Steam entries (~2.5k real games). First I opened the Storepage of every single new Game, read the Tags, added every Tag (most of the time I tried to choose the first 10 Tags) to the Game to Categorize it. ~10 times "Add to..." per game. Fun isn't it?

Then I found Depressurizer which was the only tool that made this bearable - but it's Windows-only!

Sadly I didn't manage to run it on Linux. Tried it under different Wine and Bottles setups, nope not for me! (Maybe I'm just to stupid to get it up and running?)

Three months ago I finally quitted Windows and forced myself to use Linux as daily driver! Glad I did it.

And I told myself: Before I start Windows just to sort my game library, let's start to make one for the Linux Community! Directly on Linux, for Linux!

So I built SteamLibraryManager with PyCharm from scratch on CachyOS.

My App is available as AppImage (good for SteamDeck), AUR, .deb, .rpm, tar.gz:

yay -S steam-library-manager

GitHub: SwitchLibraryManager

What it does (just the highlights - check the GitHub README for the full feature list):

Smart Collections with full Boolean logic (AND/OR/NOT + nested groups) - Steam's dynamic collections have been AND-only since 2018. So I had the Idea with my own "Dynamic Collections" called "Smart Collections".

If you like to see a short Video of SLM

Auto-categorize by 17 rule types: Tags, Genres, ProtonDB rating, Steam Deck status, HowLongToBeat, Achievements, PEGI (Age Ratings), and more

Import all your non-Steam games: Epic, GOG, Amazon, Lutris, Bottles, itch.io, Flatpak, even ROMs with 16 emulator definitions

Metadata that survives Steam updates - we overlay your edits on top of Steam's data so they don't get wiped

Built-in auto-updates for AppImage users - downloads in background, atomic replace with rollback if something goes wrong.

Steam Deck: Responsive UI that adapts to 1280x800. AppImage works in Desktop Mode, survives SteamOS updates. No pacman hacks needed.

Tested on both of my SteamDecks - LCD (512GB) and OLED (1TB). On the LCD one it was a bit tricky because I installed CachyOS Handheld Edition on it and installed the AUR, Oled is original SteamOS where I used the AppImage!

It's my first App, please be patient with me πŸ™ƒ I just want to give something back instead of using it just for my own.

TBH: AI tools helped during development - mostly for boilerplate, tests, docs and docstrings because I really hate writing documentation πŸ™„).

Architecture decisions, feature design, and all the tricky stuff (VDF binary parser, Smart Collections engine, Steam OAuth2) were done by me. Every line was reviewed and tested manually.

I'm not gonna pretend AI doesn't exist in 2026, but this isn't a ChatGPT copy-paste job.

It's a vision I brought to life to help myself, and that I want to share now with the best OS community out there. No matter what Distro!

Linux is awesome, sadly it took me 30 years to realize that, using Windows only!

Greetings from Germany

BTW: If you find any spelling mistakes, you can keep em πŸ˜‰

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[–] moonshadow@slrpnk.net 1 points 6 hours ago (1 children)

A whole bunch prohibit commercial use, don't be obtuse

[–] Alaknar@sopuli.xyz 1 points 5 hours ago (1 children)

Well, now we venture into legalese.

LLMs are not incorporating the used code (in theory), so the copy-left clause does not apply.

It's like if you read an GNU/GPLv3 source code from something, learned from it, and therefore any time you write any future code you MUST apply GNU/GPLv3 to it. It'd be insane.

If we assume that training an LLM is like training a person, then obviously the copy-left clause does not apply.

If we assume that training an LLM means actually incorporating the code into the product, then the entire thing either needs to be open sourced, or cannot be used commercially.

[–] moonshadow@slrpnk.net 1 points 5 hours ago (1 children)

Why the fuck would we assume training an LLM is anything like training a person?

[–] Alaknar@sopuli.xyz 1 points 4 hours ago (1 children)

Because it kinda' is...?

The type of knowledge retained is massively different (understanding of concepts vs memorisation of patterns), but the concept is the same.

And, again, if you want to consider the use of copy-left code in LLMs as infringing upon open source licenses, do you also want to consider using effectively the same pieces of copy-left code as said infringement?

If a human writes a simple "Hello World" in C++ after learning how to do it from a copy-left tutorial, does their "Hello World" now requires the use of an identical license?

[–] moonshadow@slrpnk.net 1 points 4 hours ago (1 children)

Human output is innately transformative, and our "training data" is lived experience vs pattern recognition. You acknowledged that but imo don't really appreciate what it means. We are doing more than regurgitating inputs even when our output happens to be repetitive. A LLM is only regurgitating inputs even when its output happens to be unique. It is no more than the sum of its parts, and stolen parts mean stolen output.

[–] Alaknar@sopuli.xyz 1 points 2 hours ago

We're kind of veering into philosophy here. "What is learning" and "what is inspiration"? If you're inspired by some things, are you "regurgitating inputs", or are you performing an act that is innately creative, transformative?

And then we can veer into a bit of lawyering too - are the billions of code files that contain flat-out copy-pasted pieces of open-source code with zero attribution or license compliance more or less moral than OP using an LLM to speed up their coding of an original product?

The milk is already spilled. I would love nothing more than to bring those who stole and plagiarised to justice, but that's just not the world we're living in.