Computer RPG Games
Community for CRPG games and other RPG gaming discussions. Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.). Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.
Tabletop/pen & paper RPG discussion is not a good fit for this community. Check out !rpg@ttrpg.network for TT/P&P RPG discussions.
Memes are not banned, but the overwhelming focus is on discussions, releases and articles. Try and post memes (on an occasional basis) that would make people who don't like memes admit "OK! That was a good one!".
Some other gaming communities across Threadi:
- Adventure Games
- Automation Games
- Cozy Games
- City Builders
- Horror Games (variety)
- Indie Games (variety)
- JRPG Games
- Lifesim Games
- Open Source Games (variety)
- Roguelike Games
- RTS Games
- Space Games (variety)
- Strategy Games
- Turn-based Strategy
- Tycoon / Business Sim Games
- Visual Novels
RPG Game communities on Threadi:
- Baldur's Gate 3
- Cyberpunk 2077
- Deus Ex
- Elder Scrolls
- Fallout
- Kingdom Come
- Mass Effect
- Starfield
- The Witcher
General gaming communities on Threadi:
Rules (Click to Expand):
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Follow the Lemmy.world Rules - https://mastodon.world/about
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Be kind. No bullying, harassment, racism, sexism etc. against other users.
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No spam, illegal content, or games with excessive, non-artistic NSFW content (e.g. hentai or porn games).
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Please stay on topic, cRPG adjacent games or even JRPGs are fine. Try to include topics / games that have a strong roleplaying component to them.
Thank you to macniel for the community icon!
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Personally i think Pathfinder is one of the better ttrpgs to make into a crpg. It has meaningful choice at almost every level and during play, while 5e kinda has neither of those. If you're interested in the Pathfinder games the second one (wrath) is way more polished, but adds the mythic system (basically a powerful extra class) on top of the base character building so it's a little more complex and difficult.
If you're interested there is a starfinder game coming out this year based on starfinder 2e (which is just Pathfinder 2e in space). I don't know much about the developer, but the system is more streamlined than 1e with a focus on mechanical balance and an action point system instead of the old style standard/full/bonus/etc system.
I'm guessing you're referring to Starfinder: Afterlight. I'll look into it once it's released.
As for the action point system, DnD's action system was one of my favorite parts about it. Most action point based systems I've seen so far have balancing issues that seem difficult to get rid of.
For example in Fallout going from 9 AP to 10 AP effectively doubles your damage output, because it lets you attack twice per turn, so anything less than 10 agility is just bad. In Divinity I always felt bad about having to waste AP on movement on melee characters, whereas ranged characters can spend almost all their AP on attacking.
DnD's system on the other hand is less flexible, but more consistent in that I rarely get into a situation where I can't do anything meaningful on my turn, because I had to spend all my AP on movement.