this post was submitted on 18 Mar 2026
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Computer RPG Games

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[โ€“] shani66@ani.social 1 points 5 hours ago (1 children)

Personally i think Pathfinder is one of the better ttrpgs to make into a crpg. It has meaningful choice at almost every level and during play, while 5e kinda has neither of those. If you're interested in the Pathfinder games the second one (wrath) is way more polished, but adds the mythic system (basically a powerful extra class) on top of the base character building so it's a little more complex and difficult.

If you're interested there is a starfinder game coming out this year based on starfinder 2e (which is just Pathfinder 2e in space). I don't know much about the developer, but the system is more streamlined than 1e with a focus on mechanical balance and an action point system instead of the old style standard/full/bonus/etc system.

[โ€“] Ilumar@lemmy.zip 2 points 1 hour ago

I'm guessing you're referring to Starfinder: Afterlight. I'll look into it once it's released.

As for the action point system, DnD's action system was one of my favorite parts about it. Most action point based systems I've seen so far have balancing issues that seem difficult to get rid of.

For example in Fallout going from 9 AP to 10 AP effectively doubles your damage output, because it lets you attack twice per turn, so anything less than 10 agility is just bad. In Divinity I always felt bad about having to waste AP on movement on melee characters, whereas ranged characters can spend almost all their AP on attacking.

DnD's system on the other hand is less flexible, but more consistent in that I rarely get into a situation where I can't do anything meaningful on my turn, because I had to spend all my AP on movement.