this post was submitted on 24 Mar 2026
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Linux Gaming

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[–] CmykStudent@fosstodon.org 8 points 1 day ago (1 children)

@Paranoidfactoid No worries! I think I misunderstood what you meant by "mask". Technically, each filter has an associated mask (set to the active selection when applying the filter) - we just don't have the UI yet to edit it after the fact. It's on the TODO list.

I have a pending merge request for exporting Inkscape SVGs that didn't quite make it into 3.2. I'd like to add better SVG import (as vector not raster) integration as well - Inkscape is awesome.

[–] Paranoidfactoid@lemmy.world 1 points 1 day ago

Inkscape has a few text deformation tools Gimp lacks. Importing svgs produced from Inkscape would be a big win. People will use that.

An alpha mask on an adjustment layer allows for all sorts of useful adjustment blends using paint brushes or black and white gradients. I'm sure you've seen how Ps handles adjustment layers. Krita is similar. This is just a common interface element now. It works well. Shrug.

Good luck. Thank you for Gimp 3. It is a real improvement over prior major releases.