this post was submitted on 28 Mar 2026
63 points (88.9% liked)

Cyberpunk 2077

4905 readers
17 users here now

Everything Cyberpunk 2077

Rules

  1. Be cool. No racism, sexism, homophobia, transphobia etc.

  2. Mark spoilers and NSFW

Friends

founded 2 years ago
MODERATORS
 

Opinion | Give me Night City over The Continent any day

you are viewing a single comment's thread
view the rest of the comments
[โ€“] rafoix@lemmy.zip 1 points 1 day ago (1 children)

Those solutions just make it more challenging to have fun instead of more challenging.

Elden Ring is a game where the enemy power levels are through the roof and its still fun as hell to lose over and over. That's because the gameplay itself is great and it feels great to play.

My definition of 'fun' includes what you call 'challenging'.

Different people find fun in different things.

Personally, I don't care so much for minmaxxing stats and items, as much as I care for the actual complexity of the potential gameplay situation I am facing.

I don't find the idea of having to retrace my steps from a fixed save point to be very fun... I prefer being able to save basically anywhere at any time.

Like I'm just loading into another virtu.

But, some games mix and match different kinds of 'being able to save' with other kinds of gameplay, and achieve different balances that appeal to different people.

I mean, if you're playing with a controller, yeah, that's why auto aim exists, why it was invented, because joycons are inferior to a mouse at making precise and delicate movements.

I get that you'd then just view auto aim off and more punishing recoil as ... too much.

But for all the rest of the HUD stuff... your cyberware is broken, or its been hacked, or you couldn't afford the fancy pants version.

Those could fairly easily just be worked in as elements of gameplay itself, and it even makes sense in the setting.