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submitted 1 year ago* (last edited 1 year ago) by SeaOfTranquility@beehaw.org to c/gaming@beehaw.org

cross-posted from: https://beehaw.org/post/7671504

For a while now, I had this idea in my head of making a small 2D side scroller game that helps people learn programming, and I'm looking for honest opinions and feedback from others. I know that such a game is niche and I wouldn't expect to earn a lot with it. Spending time on development would only make sense for me, however, if there is at least some interest in playing it. Whether the game will have some success, is not a question that can be answered here, but my hope is, that I'll be a bit more confident in my decision after hearing more feedback from others.

I have been teaching C/C++ and Python for years now and have developed a small application that gives students, without a specific goal, something to work towards to. It is just a console application that offers various programming tasks to be solved, submitted and compared against previous results. The student just has to run the application, import my interface library and start coding. I usually go over the theory and try to help them while they are figuring it out. Just to give you an example of such a task:

"There is a sequence of N unsorted and unknown numbers. You can compare, whether any number is greater than any other one by specifying their positions in the sequence. You can swap two numbers, save copies of them on a stash, and replace any number in the sequence with stashed ones. Try to sort the sequence of unknown numbers with as little operations as possible."

The idea of the side scroller would be, to give that application a compelling frontend and to "gamify" these tasks even more. Aside from the usual game mechanics like "find and fetch items", "talk to this or that person" or "solve simple terrain puzzles", I want the programming tasks to be the main quest which unlocks new parts of the world and ultimately completes the story line. There will be some kind of quest book that goes into more detail and tries to help the player understand the task and to find solutions. Aside from that, the player is expected to use their own development environment (which can be as simple as: Notepad and GCC/Python Interpreter). The quest book is just meant as a starting point, and players would have to do additional research to learn more about algorithms and how to implement them.

I think, at this point, I have described the rough idea enough, and I apologize for the wall of text so far. For that reason, everything below this is optional TLDR as far as I'm concerned.

The last thing I wanted to mention here is the rough sketch of the lore I had in mind. A medieval world containing steam punk elements that is slowly but surely overtaken by these alien looking artifacts. You, the protagonist, have figured out that some of these artifacts can be controlled by using the language that can be derived from the carvings on them. Around the artifacts, a contamination that destroys everything is slowly spreading. No one has figured out how to stop this, but it becomes clear over the course of the game, that interacting with these artifacts and solving the programming tasks, slowly reverses the spread. The ultimate conclusion is, that an alien species put these artifacts in this world to slowly terraform it. Because they didn't want to wipe out any intelligent species in the process, they created an off-switch. If a species is intelligent enough to figure out these tasks, the whole terraforming process is terminated.

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[-] SeaOfTranquility@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

I think your idea is interesting, but based on the examples I’ve listed, which I must admit is not a huge sample, most of them are played in a sort of GUI experience sort of way. I think it would be very, very difficult to translate the core concepts of programming to a side scroller.

Unfortunately, I haven't played any of these games, but I have scrolled through that category myself to see what's out there. I agree with you, that a side scroller is probably not the best option to introduce programming concepts from a game-mechanic perspective. I think didn't really communicate well, that the way I envision my game differs a bit from these approaches. I don't actually want to focus on specialized in-game mechanics that help to visualize algorithms or programming concepts. Instead, the game is meant to be a very mechanically trivial, story focussed frontend, that makes achieving the programming tasks more exciting.

[-] ShaunaTheDead@kbin.social 2 points 1 year ago

You could maybe make some kind of a lemmings style game where functions change the behaviour of the creatures in order to achieve some kind arbitrary of goal. Like arranging their colours based on the rainbow, or something to that effect. The creatures would be a stand in for data, and the things the players can do manipulate the data to achieve a specific outcome. Is that more what you were thinking?

this post was submitted on 06 Sep 2023
25 points (100.0% liked)

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