this post was submitted on 14 Sep 2023
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[–] MargotRobbie@lemmy.world 39 points 2 years ago (3 children)

I encourage people here to check out Stride too, for something open sourced, C# based, and if Godot isn't your cup of tea for some reason.

https://github.com/stride3d/stride

[–] refurbishedrefurbisher 12 points 2 years ago (1 children)

Doesn't Godot have C# extentions available?

[–] MargotRobbie@lemmy.world 22 points 2 years ago (1 children)

It does! But this is for people looking for more alternatives. Different people like different things.

[–] refurbishedrefurbisher 17 points 2 years ago* (last edited 2 years ago) (1 children)

Fair enough.

Also, speaking of alternatives, people should check out O3DE. It's based on Amazon Lumberyard, which itself it based on CryEngine, but it's FOSS and managed by the Linux Foundation.

Interestingly enough, Epic Games is a premier member, along with many other companies.

[–] AdmiralShat@programming.dev 15 points 2 years ago (1 children)

Epic games funds a lot of open source game projects, they've funded blender and Godot multiple times.

[–] refurbishedrefurbisher 4 points 2 years ago (1 children)

I wonder what their motive is.

[–] AdmiralShat@programming.dev 8 points 2 years ago (1 children)

The more game developers there are, the more potential talent they have. The more game developers there are, the more games there are to sell.

They also understand that Unreal isn't super accessible for beginners.

[–] refurbishedrefurbisher 5 points 2 years ago* (last edited 2 years ago)

Could also be to prevent a potential antitrust lawsuit, since they have a de facto monopoly on AAA game engines.

Kind of like Google funding Mozilla.

[–] sebinspace@lemmy.world 5 points 2 years ago

That’s excellent to know, thank you.

[–] HelloHotel@lemmy.world 4 points 2 years ago (1 children)

Contributors need to sign the following Contribution License Agreement.

How moral is this license? Im not good with legaleze

[–] Marzepansion@programming.dev 6 points 2 years ago* (last edited 2 years ago) (1 children)

Pretty standard really. You don't want contributions to the codebase come under questionable copyright concerns, or the original creator to revoke the code 4 years later causing huge headaches potentially.

You typically have to sign these types of CLA's whenever you need to contribute to any serious project. I've had to do it for Google and Microsoft recently, and I've done it for various other open source projects as well.

Still that shouldn't concern users/gamedevs as they don't contribute to the engine code typically. Only if they want to upstream changes back into the engine publicly they would need to sign it ofcourse

[–] HelloHotel@lemmy.world 2 points 2 years ago

Oh thats good.