this post was submitted on 20 Sep 2023
119 points (94.7% liked)
Gaming
19684 readers
22 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 4 years ago
MODERATORS
Who are you directing the comments to? The dev company or individuals? I disagree in the latter. On the former I still think it's a mischaracterizatuon of the situation. If the choice is to spend budget in scope and graphics at the expense of optimization that doesn't seem a hard choice to make.
I might have generalized a bit too much. Of course some individual devs love the challenge of getting better performance out of anything.
But not enough of them that every dev company has an army of good developers who know how to do this with the expertise they are needing performance for. Theres a lot of ways one dev can specialize: gpu api (directx/opengl/vulcan/etc), os, game engine, disk access, database queries. One who knows graphic api well might not know how to optimize database queries. It doesnt help throwing money at the problem either, those who know this stuff usually already have good jobs. So you might have no choice than to use the devs you have, and the money you have budgeted, to release the game within contracted time.