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  • 2017 - LawBreakers by Boss Key Productions, Nexon
  • 2018 - Metal Gear Survive by Konami Digital Entertainment, Konami
  • 2018 - Artifact by Valve
  • 2019 - Crackdown 3 by Sumo Digital, Microsoft Studios
  • 2020 - Cruicible by Relentless Studios, Amazon Game Studios
  • 2020 - Hyper Scape by Ubisoft Montreal, Ubisoft
  • 2020 - Marvel's Avengers by Crystal Dynamics, Square Enix
  • 2021 - Grand Theft Auto The Trilogy - The Definitive Edition by Grove Street Games, Rockstar Games
  • 2022 - Babylon's Fall by PlatinumGames, Square Enix
  • 2023 - Redfall by Arkane Austin, Bethesda Softworks
  • 2023 - The Day Before by Fntastic, Mytona
  • 2024 - Skull and Bones by Ubisoft Singapore, Ubisoft
  • 2024 - Suicide Squad: Kill the Justice League by Rocksteady Studios, Warner Bros. Games
  • 2024 - Concord by Firewalk Studios, Sony Interactive Entertainment
  • 2025 - MindsEye by Build a Rocket Boy, IO Interactive Partners
  • 2026 - Highguard by Wildlight Entertainment

What constitutes to a game to be a big failure? There is no strict answer to this, as we can look it from mulitple perspectives. There is this overhyped expectation vs reality failure, promises not being fullfilled. But are these games really a failure? I mean Anthem sold more than 5 million units. Fallout 76 and No Mans' Sky was a failure on launch, but they redeamed and are successfull now. Similarly Battlefield 2042 and Call of Duty Black Ops 7 are failure compared to the previous entries in the series, but are still one of the top selling and played games of the year. For some Halo Infinite would be a failure, but I don't think it's that bad to be on this list. It's just disappointing like the newest Call of Duty entry. Also there are failures, which I personally do not see it as such, but they are failures from development cost. Shenmue on the original Dreamcast is cited often as such.

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cross-posted from: https://hexbear.net/post/7679868

I have a love-hate relationship with MOBAs, but Deadlock—after its new Old Gods, New Blood update—has dragged me back to the genre kicking and screaming. I've got over 2,400 hours in Dota 2 from my misspent uni years, and I'm currently sitting on 183 hours with Valve's latest and counting.

I'm having a good time, and by "good time", I mean I am magnetically attracted to this dopamine machine and cannot pull away, even while I learn about all the fun new slurs I can be called by strangers online. But that comes with the territory. I'm deep in the paint enough that I've been viciously consuming voicelines, lore, and worldbuilding when I'm not playing.

And yet, I can't shake off this sense of malaise—a feeling of "what if", and I think it's that worldbuilding to blame. Not because it's bad, but because it's very, very good.

Deadlock might be one of my favourite videogame settings in a while. It's placed within a fantastical 1950s America where magic is not only real, but it's become a heck of a lot more real within the past few decades.

An event, called the Maelstrom, opened a bunch of Astral Gates across the world—including one right above New York, dubbed the Cursed Apple. The reason it's a MOBA is because there are two patrons trying to manifest fully in this magic-flooded planet, and you've gotta stop them.

Valve's character artists and writers have taken this concept and run with it. In no particular order, here are some of my favourite facts about this setting:

  • There's a governmental agency that invades people's dreams called the Sandmen.
  • The Vatican has supersoldier exterminators.
  • 'Hell', actually another realm called Ixia, has been permanently connected to the Earth, and also South Ixia is a member of the United States.
  • Ixians have been a part of human society for so long that the game's newest character has a conversation about identity and diaspora with the New York-born Ixian Infernus.
  • There's an entire Vampire: The Masquerade-style society of vampires with their own baronies.
  • There's a thieves guild of time-jumpers called Paradox whose literal goal is to just put priceless items on display at pop-up museums.
  • The souls of the dead power machines of war.
  • New York has a Municipal Coven of witches.
  • There's a Lovecraftian entity who got so bored he decided to join the service industry.
  • The Djinn want part of Wyoming. This is an actual plot point.
  • Jacob Lash is an asshole.

This is a game, need I remind you, which has an incomplete roster—some of whose models are also deeply unfinished (my poor Vyper), but when Valve's polish does apply, it's been cooking up some of its best designs ever, and the map is getting downright pretty, too. I whisper a quiet "hell yeah" to myself whenever I romp through The Hidden King's subwoofer-drowned base.

Which is why I'm a little sad, because, well—it's a MOBA. As we all know, introducing your friend to a MOBA (and worse, getting them into one) is a sin that will mean your soul will never see the light of heaven. But it's also, by its very nature, a pretty constraining setting.

It's three lanes and a single map—we might get a little more from Valve in the form of animated shorts and comics a la TF2 (indeed, there's already a visual novel in the works) but that's it. Deadlock's setting is worthy of its own singleplayer game—be that an RPG or a first-person shooter.

Heck, there's enough juice here where I'd subscribe to a Deadlock MMO, or merrily run my own Deadlock TTRPG campaign (maybe I still could, with Blades in the Dark's new sci-fi supplement? Oh man, don't give me ideas).

I wanna meet other agents of the OSIC. I wanna run errands for the Municipal Coven. I wanna see what Ixia and the rest of the Baroness look like. I want to chase a time thief through a Paradox exhibit. I wanna get caught in a turf war between the vampire baronies. I want a terrifying boss fight with a Venator that has express permission from the Pope to stake me.

… Ah, crap. This is what League of Legends players feel like waiting on that Riot MMO, huh.

These are, to be clear, pie-in-the-sky dreams: But they're the kind of games I think about through the tiny windows of the game that Deadlock actually is—Deadlock has an ocean-deep skill ceiling and incredible complexity, true. But it's also an infinitesimal slice of a much more interesting world I wish we could see more of.

Which, hey—it's a good problem for Valve to have, right? I salute you, artists and writers under Gabe Newell's employ: You have cooked hard enough to leave me hungry for more.

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cross-posted from: https://hexbear.net/post/7672226

If you had to pick a good love story, you might think of something classic, like Jane Austen's Emma or Casablanca. Or maybe tragic, like Giovanni's Room by James Baldwin or Romeo and Juliet. Or possibly cozy, like Heated Rivalry or Netflix's Nobody Wants This. What probably doesn't come to mind is a video game love story, and there's a good reason for that. Despite the appearance of variety, video game romances only come in one type. And it hardly even counts as a romance.

Games are still young as a storytelling medium, so the lack of memorable love stories compared film or literature is hardly surprising. What is surprising is just how little romance has changed in over three decades. In 1994, Konami's Tokimeki Memorial made popular the idea of dating in video games. It was hardly what you might call romantic, with its stat-based progress and checklist approach to relationships. But it set a precedent for how to Do Romance in games, and later titles, like Harvest Moon, built on that formula. By 2000, the likes of Baldur's Gate 2 added a stronger element of personality, with more complex characters who played important roles in bigger stories, but not necessarily in each other's lives. Relationships consisted of saying the right thing at the right time and then, like magic, love occurs. 26 years later, game romances are still written like they were in 2000, with obvious exceptions like (usually) not being as sexist anymore and occasionally being decent enough to show more than one type of love.

Full Article

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I had previously stopped playing this game as, simply put, my level of English wasn't high enough to understand the story and the language, but now that I've resumed playing this game and gotten past A Realm Reborn... I'm having so much fun ✨

So yeah, here you find my adventures as well as my analysis of Heavensward and why A Realm Reborn wasn't as amazing as it could have been.

Also, please, no spoilers in comments, I'm still playing the lv 60 quests in Heavensward!

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My peanuts

Rimworld with mods that add more cropscomfy

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Was playing Fallout Shelter and realised I didn't know which rooms needed to be three wide. Found this tip on that.

Does anyone have any more tips to share?

(On Bazzite (Linux))

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I thought it might be interesting to check all the version differences of Final Fantasy 7, as SquareEnix announced a new version is coming to Steam. I speculate it will be based on the Switch release from 2019. I found the following Wiki article to be interesting and want to share:

https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_version_differences

The following is a list of version differences between releases of the original Final Fantasy VII. The versions primarily covered are of the original PlayStation release, and the PC port which it is based on, as they are the two significant releases for the game. Re-releases are based on either of these two platforms. The original PlayStation version also details differences between the Japanese release and the International version, which includes the changes made for the rest of the world.

Contents

    1 PlayStation
    2 NTSC and PAL version
        2.1 Midgar
        2.2 Chocobo Farm
        2.3 Junon
        2.4 Corel Region
        2.5 Gold Saucer
        2.6 Nibelheim
        2.7 Temple of the Ancients
        2.8 Forgotten Capital
        2.9 Gaea's Cliff
        2.10 Whirlwind Maze
    3 International
    4 PC (1998 version)
    5 PlayStation Network
    6 PC (2012 version)
    7 Mobile
    8 Eighth generation and later of video game consoles
        8.1 PlayStation 4
        8.2 Xbox One and Xbox on PC
        8.3 Nintendo Switch
            8.3.1 Patches
    9 PlayStation Classic
    10 Citations
    11 External links
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Am I the only one who thinks that Nvidia is analyzing the gameplay footage you play, to feed their Ai tools? And you login with your account in their cloud, in example your Steam account. They have access to everything theoretically. The Ai can analyze everything...

I was about to try the free tier to play games that do not work on Linux. Streaming could be a way to at least play some of the games I could not otherwise. The cool thing is, I have full access to my Steam library and do not need to buy games for this service. But I really dislike the idea that Nvidia could use all of the information to feed their Ai.

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I was playing mario kart double dash, was already on rainbow road, with 13 points in the lead. At the start of the track I said to myself "the only way I can lose now is when it crashes" and then, on the last lap, the power shorted.

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cross-posted from: https://lemmygrad.ml/post/10418020

It might be better to just get a PS5 Pro in my case.

I am not even joking, that's where I am right now with gaming in 2026.

Your thoughts?

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I thought it would be fun for my wife to try Valheim with my mates as her first PC game. Shes since taken over my PC and ive been relegated to my handheld and a chair from the kitchen. She even plays with my mates on her day off while I work. This has been the norm for months now. I have truly been cucked. Please send your condolences

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cross-posted from: https://lemmygrad.ml/post/10323922

I'm, uhh, watching it

And it's, erm, alright so far

charlie kirk

(I don't know why I used that emoji, nobody @ me)

No, but seriously, I'm on episode 3, almost at episode 4.

No spoilers, plz.

I kinda expected the series to go downhill with this season but it's good so far.

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Having played Alwa's Legacy first, I did not expect this ending! Great game, although I like the sequel better ☺️

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cross-posted from: https://lemmy.zip/post/56076710

TLDR: To know if a game was good before playing, I read many (Backloggd) reviews, then decided. There is a reason for why it has the score that it does, but I couldn't trust it blindly.

This is that, applied to roughly the top 0.2% of games and in the form of a spreadsheet, though I will keep at it: https://cryptpad.fr/sheet/#/2/sheet/view/X1Nb6ruJC5reUQvkfEIV19VmbxQJ8-VU9PUFQiU2htM/embed/

The rest of this post is just me explaining why I did this so if you want you can ignore my yapping. We've all probably found a book, movie, game or whatever else that is "critically acclaimed" disappointing, or maybe even quite bad. I felt that way with TotK, for example.

That's not the only time something like that happened to me, but recently it made me question if there could be a way to know with greater certainty if a game is worth playing it or not. Being critically acclaimed and having a high average score is not the best way to tell that, since it hides all kinds of problems that the public may have with a game.

So, to be able to tell if there were significant problems, I jumped straight into Backloggd, which is a video game review site. Users are the ones that make the reviews and like them, and you can also see the amount of likes a review has and comment. That may seem trivial but some other sites don't offer the ability to like reviews (Metacritic), and some others do offer it, but don't show the exact amount of likes a given review has (GameFAQs). That's why I chose only Backloggd, because aside from being popular, it makes it easy to judge which are the biggest problems that people have with a game, and if said problems affect a significant amount of people.

Basically, my initial idea was to just look at the top reviews that the highest rated games had. Then I would see if they were really beloved or if they were actually controversial. As said, the average score is very good at hiding that; and as a matter of fact, I've already seen a case of a "5 star" game with negative reviews at the top when sorted by the number of likes.

Still, I am aware that someone liking a review doesn't necessarily mean that they are in full agreement with the reviewer's opinion or with the rating that they give the game. For example, in a review I wrote not long ago on Mother 3, I gave the game 3 stars (haha, also I still liked it). However, the two people that liked the review had given the game 5 stars. I don't know if that's because they found the review interesting, well-written, or funny, but at least in reviews with a higher amount of likes there is sure to be a group of people that does agree with was is said. I'll admit, this isn't a perfect way to know how many people agree with a certain opinion, but I really don't know another review site that offers something better.

Anyways, I looked for controversial games among the highest rated and proceeded to exclude them from what you could say is my "to-play list".

At that time, I didn't even read through any reviews. I was just looking to finish as soon as possible. It didn't feel right for me to ignore something like Silksong without having any idea on what kind of issues it could have, but still I kept on going for a while like that. I only changed this after looking into the review page of a fan-game I'm quite fond of (read as: I love it), which is Ring Racers. The page is filled with negative reviews, which isn't unexpected given the type of game it is. So, I got to reading them. The majority of their gripes were reasonable, but the thing is, even after all of that I didn't feel like they'd shown what the problem with the core of the game was, so my opinion has hardly changed. After going through that I made sure to go back and start doing this for real, and the result is this list.

Right now what I do is read through mostly negative reviews on a game, from the most-liked one to the last one with at least 10% as many likes as the one on top. While I read, I copy the things that stick out the most, those being the aspects of a game that would probably diminish my enjoyment of it. I don't really feel the need to copy down every minor complaint, because I'd rather keep the pages brief. Finally, if what I have collected at the end doesn't point towards a game being that bad, or if only a small minority of people complain about the game, then it passes. So in the end, until there is proof against it, I'll consider the rating to be justified. Oh yeah, and I never take the story into account for anything, so I've excluded every single VN I've seen. Not that I hate stories in general, but that's quite another subject.

One last thing, about the fact that: "While I read, I copy the things that stick out the most, those being the aspects of a game that would probably diminish my enjoyment of it". Obviously I do this list for myself and I can't possibly get rid of my own bias, but still I think it could be of use to others. In essence, it's a place where the gripes that some reviewers may have with the highest-rated games are condensed, so it can be useful for anyone that may be questioning whether to play any of them. And if that's not the case, at least it can serve to show Backloggd for those who may not have known of it. There's some really good reviewers over there.

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cross-posted from: https://lemmygrad.ml/post/10227076

What games from the Steam Winter Sale have you gotten?

Might get the, erm, Japanese Stonks simulator on this list LMAO

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