Gaming

27205 readers
1 users here now

Sub for any gaming related content!

Rules:

founded 6 years ago
MODERATORS
1
2
3
 
 

A bit of thrash metal for inspiration.

4
 
 

cross-posted from: https://lemmy.ml/post/44674557

The DF team were invited to GTC where the tech was unveiled and their first video was gushing over the technology while repeating Nvidia’s claims that the tech only modified lighting though there now seem to be some legitimate doubts about that. Also, they discuss receiving death threats over their initial positive coverage.

5
 
 

The way Kaplan explains it, the good ship Overwatch started to buckle when unreasonable expectations were placed on the Overwatch League, a hugely hyped esports league founded in 2017 and closed in 2024.

"Originally the business model was going to be that they [Overwatch League] were going to do in-person events, and there's going to be big ticket sales and merch and all of that. I think, really quickly, everybody learned we can't do in-game events when we have a London team and a Shanghai team… like, how does this work? So that fell apart super quickly. The merch was good but it wasn't going to be making NFL money, whatever insanity people thought that was going to be.

"So everybody [the investors] quickly defaulted back to, 'hey, didn't Overwatch make 500 million dollars just in the live game last year?' What can we sell, and what can you give us? That pressure comes onto the [dev] team, and [add to that] the pressure to ship Overwatch 2, and then all the care and love that we had for the live game and the live service—like let's make events, new heroes, new maps—we're losing all these resources."

"What ultimately broke me and my Blizzard career was I got called into the CFO's office and he sits me down and he says—he gives me a date which at the time was 2020 and was going to slip to 2021, but at the time it was 2020—and he said: 'Overwatch has to make [redacted] in 2020, and then every year after that it needs a recurring revenue of [redacted]' and then he says to me 'if it doesn't do [redacted] we're going to lay off 1,000 people, and that's going to be on you.' And that was the biggest fuck you moment I've had in my career, it felt surreal to be in that condition."

The redacted figures are due to a confidentiality agreement signed by Kaplan.

"As someone who's worked on a lot of games, made a lot of games, you get in these meetings where they're like 'Fortnite has 1400 people working on it, so if we just hire 1400 people and make it free-to-play, we'll make that money, right?' I had believed that I would never work in any place but Blizzard, I loved it, it was a part of who I was, and I thought that I was a part of it. And I literally thought I'd retire from the place. I never thought the day would come, but that was it. Luckily for Blizzard, that CFO is no longer there."

6
 
 

Prior to this update, I remember being able to hold down the use button and the tool would keep being used (Mainly the hammer). However, it seems like this was changed as now holding it down only registers one command (one hit).

Anyone else having this issue or could it be one of my mods?

7
 
 

alternative video link: https://files.catbox.moe/aa7got.mp4

Link to official US government upload: https://x.com/WhiteHouse/status/2032115039985881556

8
9
335
Woah momma! (lemmy.ml)
submitted 3 weeks ago* (last edited 3 weeks ago) by UltraGiGaGigantic@lemmy.ml to c/gaming@lemmy.ml
 
 
10
 
 

With 14% of players playing 2025 titles on Steam and new initiatives like GameDate to play old-time multiplayer classics, how likely AAA studios aka corporatations aka stakeholder interests will try to sabotage people's own ways to force people to play their shiit live-service games?

11
12
13
 
 

Are they able to make their own decisions or are they a slave to your conjuration magic?

14
33
submitted 3 weeks ago* (last edited 3 weeks ago) by jordanlund@lemmy.world to c/gaming@lemmy.ml
 
 

Quote from whoever is left at the developer:

"Today we’re sharing difficult news. We have made the decision to permanently shut down Highguard on March 12.

Since launch, more than 2 million players stepped into Highguard’s world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful.

Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term. Servers will remain online until March 12th. We hope you’ll jump in with us one more time to show your support and get those final great matches in while we still can.

The team is excited to release one final game update to enjoy in the remaining life of the game. We'll be adding a new Warden, a new weapon, account level progression, and skill trees! Full patch notes are coming, and we're targeting tonight or tomorrow morning for patch release.

From all of us at Wildlight, thank you for playing, for supporting us, and for being part of Highguard’s story."

15
 
 

Earlier this week, the district court of the Western District of Washington favoured Valve Corporation in its 2023 lawsuit against Leigh Rothschild and his associated companies, on all counts, including breach of contract and the violation of Washington's Patent Troll Prevention and Consumer Protection Acts.

Rothschild is an inventor with a huge array of patents to his name, granted and pended, covering an extremely broad range of fields. He also owns or leads a host of companies that manage the business side of patents. In this particular legal case, Valve alleged that Rothschild himself, Rothschild Broadcast Distribution Systems LLC, Display Technologies LLC, Patent Asset Management LLC, Meyler Legal LLC, and Samuel Meyler were guilty of "bad-faith assertions of patent infringement", amongst other things.

The patent in question is US8856221B2, a 'system and method for storing broadcast content in a cloud-based computing environment'. Rothschild Broadcast Distribution Systems (RBDS) owns the rights to that patent, and in 2016, Valve obtained a "perpetual, irrevocable, royalty-free, fully paid-up, worldwide license" for it and others in Rothschild's portfolio.

16
 
 

FINAL FANTASY VII - 2013 Edition owners can redeem the new version at no extra cost.

The world has fallen under the dominion of the Shinra Electric Power Company, a sinister corporation that has monopolized the planet's very life force as Mako energy. In the urban megalopolis of Midgar, an anti-Shinra rebel group calling themselves Avalanche have stepped up their campaign of resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the rebels, unaware that he will be drawn into an epic battle for the fate of the planet, while having to come to terms with his own lost past. This new release is an upgraded version of FINAL FANTASY VII – 2013 Edition with additional features (there are no changes or additions to the story).

...

17
18
19
 
 
  • 2017 - LawBreakers by Boss Key Productions, Nexon
  • 2018 - Metal Gear Survive by Konami Digital Entertainment, Konami
  • 2018 - Artifact by Valve
  • 2019 - Crackdown 3 by Sumo Digital, Microsoft Studios
  • 2020 - Cruicible by Relentless Studios, Amazon Game Studios
  • 2020 - Hyper Scape by Ubisoft Montreal, Ubisoft
  • 2020 - Marvel's Avengers by Crystal Dynamics, Square Enix
  • 2021 - Grand Theft Auto The Trilogy - The Definitive Edition by Grove Street Games, Rockstar Games
  • 2022 - Babylon's Fall by PlatinumGames, Square Enix
  • 2023 - Redfall by Arkane Austin, Bethesda Softworks
  • 2023 - The Day Before by Fntastic, Mytona
  • 2024 - Skull and Bones by Ubisoft Singapore, Ubisoft
  • 2024 - Suicide Squad: Kill the Justice League by Rocksteady Studios, Warner Bros. Games
  • 2024 - Concord by Firewalk Studios, Sony Interactive Entertainment
  • 2025 - MindsEye by Build a Rocket Boy, IO Interactive Partners
  • 2026 - Highguard by Wildlight Entertainment

What constitutes to a game to be a big failure? There is no strict answer to this, as we can look it from mulitple perspectives. There is this overhyped expectation vs reality failure, promises not being fullfilled. But are these games really a failure? I mean Anthem sold more than 5 million units. Fallout 76 and No Mans' Sky was a failure on launch, but they redeamed and are successfull now. Similarly Battlefield 2042 and Call of Duty Black Ops 7 are failure compared to the previous entries in the series, but are still one of the top selling and played games of the year. For some Halo Infinite would be a failure, but I don't think it's that bad to be on this list. It's just disappointing like the newest Call of Duty entry. Also there are failures, which I personally do not see it as such, but they are failures from development cost. Shenmue on the original Dreamcast is cited often as such.

20
21
 
 
22
 
 

cross-posted from: https://hexbear.net/post/7672226

If you had to pick a good love story, you might think of something classic, like Jane Austen's Emma or Casablanca. Or maybe tragic, like Giovanni's Room by James Baldwin or Romeo and Juliet. Or possibly cozy, like Heated Rivalry or Netflix's Nobody Wants This. What probably doesn't come to mind is a video game love story, and there's a good reason for that. Despite the appearance of variety, video game romances only come in one type. And it hardly even counts as a romance.

Games are still young as a storytelling medium, so the lack of memorable love stories compared film or literature is hardly surprising. What is surprising is just how little romance has changed in over three decades. In 1994, Konami's Tokimeki Memorial made popular the idea of dating in video games. It was hardly what you might call romantic, with its stat-based progress and checklist approach to relationships. But it set a precedent for how to Do Romance in games, and later titles, like Harvest Moon, built on that formula. By 2000, the likes of Baldur's Gate 2 added a stronger element of personality, with more complex characters who played important roles in bigger stories, but not necessarily in each other's lives. Relationships consisted of saying the right thing at the right time and then, like magic, love occurs. 26 years later, game romances are still written like they were in 2000, with obvious exceptions like (usually) not being as sexist anymore and occasionally being decent enough to show more than one type of love.

Full Article

23
 
 

cross-posted from: https://hexbear.net/post/7679868

I have a love-hate relationship with MOBAs, but Deadlock—after its new Old Gods, New Blood update—has dragged me back to the genre kicking and screaming. I've got over 2,400 hours in Dota 2 from my misspent uni years, and I'm currently sitting on 183 hours with Valve's latest and counting.

I'm having a good time, and by "good time", I mean I am magnetically attracted to this dopamine machine and cannot pull away, even while I learn about all the fun new slurs I can be called by strangers online. But that comes with the territory. I'm deep in the paint enough that I've been viciously consuming voicelines, lore, and worldbuilding when I'm not playing.

And yet, I can't shake off this sense of malaise—a feeling of "what if", and I think it's that worldbuilding to blame. Not because it's bad, but because it's very, very good.

Deadlock might be one of my favourite videogame settings in a while. It's placed within a fantastical 1950s America where magic is not only real, but it's become a heck of a lot more real within the past few decades.

An event, called the Maelstrom, opened a bunch of Astral Gates across the world—including one right above New York, dubbed the Cursed Apple. The reason it's a MOBA is because there are two patrons trying to manifest fully in this magic-flooded planet, and you've gotta stop them.

Valve's character artists and writers have taken this concept and run with it. In no particular order, here are some of my favourite facts about this setting:

  • There's a governmental agency that invades people's dreams called the Sandmen.
  • The Vatican has supersoldier exterminators.
  • 'Hell', actually another realm called Ixia, has been permanently connected to the Earth, and also South Ixia is a member of the United States.
  • Ixians have been a part of human society for so long that the game's newest character has a conversation about identity and diaspora with the New York-born Ixian Infernus.
  • There's an entire Vampire: The Masquerade-style society of vampires with their own baronies.
  • There's a thieves guild of time-jumpers called Paradox whose literal goal is to just put priceless items on display at pop-up museums.
  • The souls of the dead power machines of war.
  • New York has a Municipal Coven of witches.
  • There's a Lovecraftian entity who got so bored he decided to join the service industry.
  • The Djinn want part of Wyoming. This is an actual plot point.
  • Jacob Lash is an asshole.

This is a game, need I remind you, which has an incomplete roster—some of whose models are also deeply unfinished (my poor Vyper), but when Valve's polish does apply, it's been cooking up some of its best designs ever, and the map is getting downright pretty, too. I whisper a quiet "hell yeah" to myself whenever I romp through The Hidden King's subwoofer-drowned base.

Which is why I'm a little sad, because, well—it's a MOBA. As we all know, introducing your friend to a MOBA (and worse, getting them into one) is a sin that will mean your soul will never see the light of heaven. But it's also, by its very nature, a pretty constraining setting.

It's three lanes and a single map—we might get a little more from Valve in the form of animated shorts and comics a la TF2 (indeed, there's already a visual novel in the works) but that's it. Deadlock's setting is worthy of its own singleplayer game—be that an RPG or a first-person shooter.

Heck, there's enough juice here where I'd subscribe to a Deadlock MMO, or merrily run my own Deadlock TTRPG campaign (maybe I still could, with Blades in the Dark's new sci-fi supplement? Oh man, don't give me ideas).

I wanna meet other agents of the OSIC. I wanna run errands for the Municipal Coven. I wanna see what Ixia and the rest of the Baroness look like. I want to chase a time thief through a Paradox exhibit. I wanna get caught in a turf war between the vampire baronies. I want a terrifying boss fight with a Venator that has express permission from the Pope to stake me.

… Ah, crap. This is what League of Legends players feel like waiting on that Riot MMO, huh.

These are, to be clear, pie-in-the-sky dreams: But they're the kind of games I think about through the tiny windows of the game that Deadlock actually is—Deadlock has an ocean-deep skill ceiling and incredible complexity, true. But it's also an infinitesimal slice of a much more interesting world I wish we could see more of.

Which, hey—it's a good problem for Valve to have, right? I salute you, artists and writers under Gabe Newell's employ: You have cooked hard enough to leave me hungry for more.

24
 
 

I had previously stopped playing this game as, simply put, my level of English wasn't high enough to understand the story and the language, but now that I've resumed playing this game and gotten past A Realm Reborn... I'm having so much fun ✨

So yeah, here you find my adventures as well as my analysis of Heavensward and why A Realm Reborn wasn't as amazing as it could have been.

Also, please, no spoilers in comments, I'm still playing the lv 60 quests in Heavensward!

25
 
 

My peanuts

Rimworld with mods that add more cropscomfy

view more: next ›