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cross-posted from: https://lemmy.ml/post/40763533

Xbox Wireless Controller not working for the game Night in the Woods, even with Enjoyable

So, I have been trying so hard to play natively Night in the Woods with my Xbox Wireless Controller, but I read that apparently, Night in the Woods didn't map the Xbox Controller properly on Mac. I tried to use Enjoyable, but it is doing nothing in the game. I tried to wrap it on Steam, but it is doing nothing. The only way it works is with CrossOver, but the game lags compared to how it runs on native. Is there a fix for this?

I have a Macbook 2019 Intel Chip, with all the Max specs of the time.

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KARANTIIN (karantiin.itch.io)
submitted 6 days ago by Zerush@lemmy.ml to c/gaming@lemmy.ml
 
 

In KARANTIIN you can use anything you find. Manage your inventory, monitor your vital stats (food, thirst, health, bleeding, radiation,infection), search for supplies, and fight to stay alive. The game features an open world and two additional game modes.

Trailer

https://youtu.be/jxZk2k4XDLw

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Diffusion (aynekko.itch.io)
submitted 6 days ago by Zerush@lemmy.ml to c/gaming@lemmy.ml
 
 

Diffusion is the first-person shooter with an extensive singleplayer story (8-12 hours) and a multiplayer deathmatch mode, running on Xash3D-FWGS engine.

You, James Smith (served in SWAT for a decade with no failed ops), on vacation and driving your car to some nice place, to take a break from your usual work routines. Driving on a deserted road somewhere in Utah, the car breaks down. With miles of nothing behind, J. decides to go forward and stumbles upon an abandoned rock/sand processing factory with just one yawning guard sitting there. Pointed by the guard, J. walks behind the factory to find the phone. When he comes back, he only sees two army trucks and the dead guard… J.'s curiosity leads him inside the factory only to find that this place is absolutely not what it seems to be… (Windows, Linux)

Trailer

https://youtu.be/7Goi0egBgLI

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GoldenEye is one of the most iconic and best shooters of the N64 and previous generations, but did you know that based on a false premise, Rare was worked for a YEAR on an HD REMASTER planned to come out for the 360??

Join me as we take a look at the CANCELLED Remaster of 007 GoldenEye and what could have been.

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cross-posted from: https://lemmy.world/post/40095706

No Half-life 3 rule...

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Nex Playground? (www.nexplayground.com)
submitted 2 weeks ago by T3CHT@sh.itjust.works to c/gaming@lemmy.ml
 
 

Anyone have experience with this gaming system. Thinking it may be fun for our family of 4 (2 young teens), but I have never seen it in person or talked to someone who has. Not sure if it's age appropriate or actually good. We like simple dancing games and motion games and still have the Wii out, but don't like things talking to us like children or similar infantilism.

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The best example i can think of this is in the game barotrauma, someone once asked "why do you grief?" The question itself is best answered by Bartle's Multiplayer Psychology maxim. We all lean toward some aspects of basic multiplayer motivations: Socialites, Explorers, Achievers or Killers. If you don't have much 'killer' (defined as someone who gets their fun by causing a negative reaction in others) in you, then it's hard to understand that motivation. Of course, few griefers will admit to that need. No-one is 100% one motivation, but Our Explorers lean toward Engineer roles, our Socialites are Medics or Captains, while our Achievers and more balanced motivation players tend toward Captains and Security.

This is the only way I can understand killers/griefers, as I struggle to see the emotional reward in the action.

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submitted 4 weeks ago* (last edited 4 weeks ago) by emotional_soup_88@programming.dev to c/gaming@lemmy.ml
 
 

I mostly play open world games such as the Horizon series, The Elder Scrolls series, God of War, Assassin's Creed, etc. You get the picture.

I have used consumer grade PAs (colloquially "speakers"), studio monitors, in-ear headphones and now, finally, I am trying out over-ear headphones.

I don't remember what PAs I used to use, but my studio monitors were the German Adam A5X. Gaming with these, I could feel the ambience, soundtrack or whatever sound resonating in my chest. Boss battles were intimidating on a new level. The A5Xs are now "retired", working part-time for my pseudo home theater (just an old T480 - connected to a TV - being used as a media player to play back Linux ISOs that reside on my server). The in-ear headphones were the, again, German Sennheiser IE-900. The sound was out of this world. At least the balance. The immersion level of any game just skyrocketed. But the immersion was somehow limited or confined to my ears or to their immediate surroundings. Now, finally, I am gaming with the, yet again, German over-ear headphones DT 700 PRO X of beyerdynamics. The sound quality of the Adam A5X and the immersion of the Sennheiser IE-900 are all there, but instead of being limited to my ears, it's like the sound is perforating all the cavities in my head. I can taste the sound. The band or orchestra seems to be right there, behind me. I don't think I will be going back to anything else. Hot damn.

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Delta Gal is an upcoming action platformer heavily inspired by Mega Man Legends. In fact, you could say this is practically a fan game. I played a new demo available now on Itch.io and had a blast.

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Killing this thing is arguably the most fun any game has ever been

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