Gaming

27850 readers
64 users here now

Sub for any gaming related content!

Rules:

founded 6 years ago
MODERATORS
1
5
submitted 7 hours ago* (last edited 7 hours ago) by UltraGiGaGigantic@lemmy.ml to c/gaming@lemmy.ml
2
3
 
 

I was learning Blender Character Modelling for my novel's cover and... Pshhh! I have done the head, and a massive head-ache struck me:

If this was the head, imagine the body. The hands. The feet. The cloths. The scarf.

What the fuck, man?! I thought it was a piece of cake. Oh, goodness, I shoulda learned to draw instead!

4
 
 

This is for developers mostly. I don't want to spoil much, the Open Source alternative Godot seems to beat Unity in a spectacular way, at least looking at the performance differences (for development and ingame). I hope this community is the right place to share this video.

Video description:


I created a basic horror game in Unity and then recreated it in Godot to find out which engine comes out on top. I've conducted a bunch of tests, such as install size, project load time, and frame rate, and I've shared the results of those tests here.

00:00 - Intro
00:32 - The Game Features before Porting
01:19 - Engine Install Size
01:58 - Engine and Project Launch Speed
02:41 - Side by Side Visual Comparison
04:33 - Unity and Godot Workflow Differences
08:17 - Script Compile Time
09:11 - Build Size
11:31 - Project Build Times
12:07 - Game Launch Time
12:28 - FPS Performance (1/4)
13:22 - FPS Performance (2/4)
14:00 - FPS Performance (3/4)
14:19 - FPS Performance (4/4)
14:42 - Conclusion
5
 
 

Idk why I bought a Wii U into school, maybe ceuase all my assignments are done and I said "screw it it's nearly the end of the school year"

6
 
 
7
8
 
 

cross-posted from: https://lemmy.ml/post/48310139

Wider, higher res images, new personalized sections and more

Today we are excited to announce the release of the refreshed Steam Store home page. Thank you to everyone who opted into the Steam Client beta and provided feedback during the beta period. The updated design is a continuation of recent improvements across the Steam store, like the game page updates we made a few months ago.

9
10
 
 
11
 
 

This is a research video about the historic etymology of the word "grind" in relation to gaming. The very first use he could find was 2001 in an usenet chat room.

12
13
 
 

cross-posted from: https://hexbear.net/post/8624517

It is perhaps not surprising that the price of the Steam Deck has gone up, given the state of everything, but even so, just how far it's jumped is straight-up shocking. The 512GB OLED model has gone from $549 to $789, and the 1TB unit has leapt from $649 to $949, an increase of nearly 50%.

So you can enjoy the same gut-punch sticker shock I felt, this is what it looks like in my home country of Canada, where a 1TB Steam Deck now costs $1,349 plus applicable sales taxes—so, in my province, that sucker is going to ring up to well over $1,500. To which I say, what the hell?

And look, it's true. Memory, SSDs, and GPUs have all skyrocketed in price, largely due to the increasingly desperate pursuit of AI, and the expectation is that as bad as things are, it's going to get worse.

In a similar vein, "global logistical challenges" points us primarily toward the war launched by the US against Iran and the subsequent closure of the Strait of Hormuz, which has utterly screwed everything and similarly shows no movement toward a satisfactory resolution and will almost certainly get worse.

Regardless of the reasons, though, it's a hell of a jump, and I imagine an awful lot of people who were gearing up to buy a Steam Deck are now postponing those places. It also bodes poorly for the upcoming Steam Machine, the SteamOS-powered gaming PC announced in 2025. In March, Valve recommitted to launching sometime in 2026, but a date and pricing still haven't been announced—and given the importance of putting it out at a palatable price, I will not be at all surprised if Valve decides to roll the dice on everything sucking less in 2027.

The good news, as far as it goes, is that Steam Decks are now back in stock, so you can buy one—if you've got a Scrooge McDuck-sized pile of cash lying around, that is.

14
19
submitted 2 weeks ago* (last edited 1 week ago) by burgermeister@sh.itjust.works to c/gaming@lemmy.ml
 
 

Are there any good old-school first person shooter games still active? Halo Infinite is fun but Microsoft's crap is frustrating. I miss Wolfenstein Enemy Territory from back in the day. Halo Custom Edition was awesome, too.

Edit: thank you for the recommendations, everyone. This is exactly what I was looking for.

15
16
17
18
19
 
 
20
 
 

ROMEO IS A DEAD MAN is proving to be fun but somehow raises the question of "what the fuck is going on and why do I vibe with it?" even more than previous Grasshopper games. Why does the FBI have a space time division that flies about in a time travelling spaceship with a massive wave motion gun on the front? Why has your family come along for the ride? Why do zombies grow from seeds on a farm? Why is your grandpa embroidery now? Why is a senior FBI agent a cat? Who is storing their spices in meteorites? Is the screen currently black because of a bug or is it an artistic decision? (It was a bug)
The biggest question it raises for me though is why there seems to be a generation of Japanese game developers obsessed with videogames as a medium - whether it's switching controller ports in a fight, changing gameplay to a text adventure for dream sequences, or the main character fast forwarding through the villainous monologue, there's a self awareness to their games I don't see elsewhere. They don't just give a nod and a wink to the 4th wall, they aggressively try to pull the player through it to interact even more directly with the gameplay and story. What happened to make them like this? Is it some part of their cultural experience or a formative piece of media? Or are they just a set of weirdos that coincidentally happened to be born relatively nearby?

21
 
 
22
 
 

If I want to buy Subnautica 2. Does the money go to the developers, which I'm cool with, or... does it go to Krafton, which I dislike due to them being assholes towards the Subnautica developers.

23
 
 

cross-posted from: https://lemmygrad.ml/post/11613039

Play here: https://prolewiki.org/fire/sim.html

idk why i built this. it's funny.

If you want more flags you will have to ~engage~ and write a comment for the algorithm. Who should we add next? You decide!

24
 
 

I've been playing Assassins Creed Valhalla lately just to chill and watch that map fill out. I also ate out at Olive Garden with my mom and brother a couple days ago.

Both being fresh in my mind, I feel confident that they are the same within their respective mediums. Just a whole bunch of top-of-their-tier 6/10 content, and quite a bit of it. At base price they're both kind of a rip off (everything at Olive Garden is over $20 bucks now, what they hey?)but if you get an AC game for $20 or visit the OG restaurant during their endless entree thing there's kind of enough value there to be worth it every now and then.

25
 
 

cross-posted from: https://hexbear.net/post/8441446

Civilization VII is set for a major update that finally let players stay as one civ through all Ages, as the boss of parent company Take-Two has admitted: “we got it wrong.”

Civilization VII is over a year old now, and has fewer players on Steam than both Civilization VI and the 15-year-old Civilization V. When Civilization VII launched, players highlighted issues with the user interface, a lack of map variety, and a lack of features they’d come to expect from the franchise. But some veteran Civ fans also didn’t get on well with the dramatic changes developer Firaxis made to the game.

At launch, a full campaign in Civilization VII was one that went through all three Ages: Antiquity, Exploration, and Modern. Once the Age is completed, all players (and any AI opponents) experience an Age Transition simultaneously. During an Age Transition, three things happen: you select a new civilization from the new Age to represent your empire, you choose which Legacies you want to retain in the new Age, and the game world evolves. The Civilization games had never had such a system, and it proved divisive.

While Firaxis launched a number of key updates in a bid to turn sentiment around, and Take-Two boss Strauss Zelnick indicated to IGN that he was confident Civilization VII would eventually prove to be a successful project, developer Firaxis suffered layoffs in September, and the game is still stuck on a ‘mixed’ user review rating on Steam — its core platform.

Speaking to Game File now, Zelnick took responsibility for Civilization VII’s struggles.

“Every time there’s a new Civ, the team at Firaxis thinks about: ‘How do we push the envelope far enough that it makes sense to buy this new game? And how do we preserve what people love enough so that they’re not disaffected?’ And we got it wrong with Civ VII, but it wasn’t for want of trying. And again, I take responsibility for it,” he said.

“So we’ve made a bunch of fixes. We’ll continue to make fixes. The game is a really good game. And it’s certainly a profitable enterprise for us. But this is one where I think what we tried to do was a bridge too far, from the consumer’s perspective.”

view more: next ›