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(ttrpg.network)
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Rules (wip):
wrapping up the Agents of Edgewatch adventure path in pf2e, and rebooting a homegame in pf1e.
AoE has been a fun multi-year-long adventure, though I think after playing through two of these fully and a few shorter term adventures, I think i'm good on longform pre-published stuff. They're high quality, but there's an implicit understanding that it's a pre-built game on rails (whether or not that's true) that I can't quite shake. That changes the way I approach the game in a way that plays against the strengths of TTRPGs.
The homegame is just straightforward "there's a village, go explore it and get quests" sort of game, which isn't all that elaborate, but i'm a big fan of all the same. I'll be playing a Medium, a class that required proper research to be able to get into a state where it's good in all 6 of its modes of play. It's not the best class, but it's one I've become enthralled with. One thing i'm really excited for is the built-in character arcs with mechanical consequences. You can collect up to 6 "Legendary spirits", which are like subclasses for each of your 6 spirits, but you have to go on a quest for each, and picking one will lock you out of others. Over the course of play - not levelling up - You might become an ambitious warlord, a sinister body-snatcher, a champion of the wild, or reject all of those new powers to remain closer to your true self.