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Why virtual reality makes a lot of us sick, and what we can do about it.

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[-] Meowoem@sh.itjust.works 2 points 11 months ago

Yeah of all the people I know that rushed out to get vr none of them mention it now, a lot of streamers I watch did a video or two then have never done another one. It's such a great idea but also so many issues to work around.

I think most people don't really want to be totally immersed, I like just relaxing watching some YouTube and playing games, having a snack and a drink, chatting to friends on my phone... a game has to be so much better if it's going to hold my full attention but pretty much universally vr games are far worse than their screen based versions - hitman vr for example, there's a million videos of people playing and laughing at how bad it is and almost none actually playing properly

[-] treadful@lemmy.zip 2 points 11 months ago

IMO, the biggest limitations are the fact that it's not quite there yet for resolution/graphics, and the devices are still a bit oppressive. If I could read text in VR and the goggles weren't much more than my prescription glasses, I'd be using it a lot more. Would be cool to even just get rid of monitors and have all my workspaces VR.

But now, I have to don this unwieldy wired thing on my head, fiddle around for the wands blindly, and everything is kinda fuzzy. It's an exhausting experience.

[-] Caaaaarrrrlll@lemmy.ml 1 points 11 months ago

That sounds like you bought the wrong headset

[-] RaoulDook@lemmy.world 1 points 11 months ago

That's what I'm thinking too. My Valve Index system kicks ass, and my son and I both play it just about every day.

[-] treadful@lemmy.zip 1 points 11 months ago

I'm still on an OG Vive with those Fresnel lenses. Care to recommend one that I could actually read with?

[-] Caaaaarrrrlll@lemmy.ml 1 points 11 months ago

The OG Vive is pretty bad to read things with, I can attest to that. My brother had one and I know what it looks like. Screendoor effect, text difficult to read, and for some games the platform you're standing on moves below your feet making dizziness worse.

I have the Vive Pro 1st-gen w/ Eye-Tracking, while I wouldn't recommend buying it retail for the price it is, I would say it's a huge upgrade over the OG Vive. The screendoor effect is nearly gone, text isn't perfect but easier to read, and I'm not that upset about the resolution or refresh rate, I don't get dizzy and the platform stays put below my feet in all of my games. Now, to be fair, the platform moving in some games may have been a difference between my brother's and my PC, either drivers or the headset itself, and not the games, since it was Linux vs Windows. I never tried the OG Vive on my PC.

I'd recommend the Valve Index if you were to buy right now without doing some looking around. If you want to wait, there are some newer headsets coming soon that look promising, the next 2 months should be interesting as that's when new hardware typically becomes available.

[-] tony@lemmy.hoyle.me.uk 0 points 11 months ago

That's my problem too.. it promises so much, but massively undedelivers, and just ends up being a heavy weight strapped to my face when I could get a better experience by just looking at a monitor... better games too.

Manufacturers (especially Meta) are trying to sell it as if it's Ready Player 1 level immersion, and it's just not, and never can be.

this post was submitted on 26 Sep 2023
626 points (96.3% liked)

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