21
Game Update Notes: September 26 (en-forum.guildwars2.com)
submitted 1 year ago by Sigmatics@lemmy.ca to c/guildwars2@lemmy.wtf
you are viewing a single comment's thread
view the rest of the comments
[-] Sigmatics@lemmy.ca 1 points 1 year ago

I think they're headed in the right direction with the conditional balancing on some traits. It's hard with all the traitlines, specializations and weapon confounding combinations to consider, give the guys some slack. Scourge was out of control last patch, so I'm not surprised it got hit hard. Better nerf hard then buff slightly than nerf too little

[-] necropola 2 points 1 year ago* (last edited 1 year ago)

They could have just added a 3s internal cooldown to Dhuumfire instead of changing the duration from 3s to 1s on Harbinger and (now) 2s on Scourge. The PvE/PvP/WvW split of skills is bad enough (though probably needed), but look how messy a complete description of the Dhuumfire trait/skill now looks. Such a violation of my beloved KISS principle.

Addition: Dhuumfire duration on Harbinger is still 3s in WvW and PvP (but only 1s in PvE). Am I expected to understand this?

[-] Sigmatics@lemmy.ca 1 points 1 year ago

Sure, KISS is nice, but I think it fails to handle the complexity of possible combinations in this case

They tried for a long time to keep it the same across game modes, it just didn't work out for them

this post was submitted on 26 Sep 2023
21 points (95.7% liked)

Guild Wars 2

1504 readers
1 users here now

Welcome to c/guildwars2 on the Lemmyverse.

SotM: Love Spooky Season (@avater)

Links

Official

Builds

Tools

Addons

Related Communities


founded 1 year ago
MODERATORS