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(lemmy.blahaj.zone)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
As Zarr mentioned, this seems like a cyclical dependency, I got around this issue in my project by avoiding the use of preload, specifically in scripts that would attach to an object I would also then have instanced by that script. load() seems to avoid the problem