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Brutalist Game Design (www.revenant-quill.com)
submitted 1 year ago by Ghast@lemmy.ml to c/rpg@lemmy.ml

This looks like rather good advice, and I like the comparison to brutalist architecture. It feels like it fits, because so many seem to think brutalist architecture is ugly.

Personally, I like how functional it is; and similarly, functional (if plain) adventures make for good sessions.

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[-] Berttheduck@lemmy.ml 1 points 1 year ago

That's true, I have been leaning heavily to narrative games lately so there's something to be said about mechanical simplicity and still telling fun stories together.

this post was submitted on 10 Jun 2023
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