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I think one of the things that helped keep r/synthesizers active was the automatic creation of weekly threads like "Friday Hangout", where you could leave casual thoughts that might not feel worthy of a top-level post. So, why not try something similar here?

Consider this a trial run. If people like it, maybe we'll make it a weekly thing. I welcome suggestions for a better title.

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Make sure level tracks easily loop and provide the correct atmosphere to the game. They should be unobstrusive and leave the frequencies for SFX available.

Make sure SFX integrate in the bgm.

[-] Shadowbait@waveform.social 3 points 1 year ago

Looping isn't necessarily the only answer. I really liked Dune 2's approach - basically shuffling through a pool of chill music when nothing much is happening, and then interrupting with one of a few "attack" tracks when combat starts. I think it kinda depends on how long levels/missions are - one looped track will eventually get old no matter how careful you are to avoid distracting/annoying parts.

[-] ChappIO@waveform.social 1 points 1 year ago

The way I am thinking I’m going to implement this is create a chill track and an active track that play in sync. Then switch to the active one if something happens.

this post was submitted on 26 Jun 2023
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Synthesizers

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