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[-] troyunrau@lemmy.ca 3 points 1 year ago* (last edited 1 year ago)

Baldur's Gate, including the older ones, did this reasonably. The Witcher did this reasonably. I don't play a lot of RPGs so maybe I have too small of a sample size.

Or are you referring to things like Zelda where you go into people's houses and smash the pottery...

Ironically, Zelda has nighttime NPC dialog options, so I guess you win/lose with that example.

[-] Kolanaki@yiffit.net 2 points 1 year ago

The ones that have good theft systems are popular, but they are still not as common as those that don't. There are so many JRPGs and RPG-lite games that simply don't go into a lot of depth in the immersion aspects.

this post was submitted on 15 Oct 2023
502 points (98.5% liked)

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