5
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 20 Oct 2023
5 points (85.7% liked)
DM Academy
650 readers
2 users here now
A community for discussion, questions, tools, or advice regarding being a Dungeon Master (or Game Master) for Dungeons and Dragons or RPG's in general
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- There are 4 types of posts here, Questions, Advice, Articles, and Tools; Stories belong in !dnd@lemmy.world
- DO NOT Downvote simple or beginner questions, this is a space for EVERYONE from beginners to advanced DMs
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
So, if I'm undstanding this, while making death saving throws, the player can every themselves by taking levels of exhaustion. 1 level for Bonus action or reactions, 3 levels for actions. They can move half their movement speed (while staying prone?), as well as talk, without taking additional levels.
Additionally, you're reworking the exhaustion rules to be -1 to all ability checks and saves per level of exhaustion, up to 10 where the PC dies.
Then the first short rest improves exhaustion by y one level, then they have to use long rests, which improve 2 levels each.
Sound right? I think this sound a pretty decent
Bingo ! It works pretty well for now. Even if nobody wants to use actions, they can move and talk and gasp for air and be in pain and actually do something else than roll one single die, usually in secret, for a turn that lasts 30 minutes sometimes.