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What do we think of the new Monk?
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I think what you're largely missing is how the damage ceiling has come down due to the removal of many methods that optimizers would use to stack a lot of damage into a single turn.
Given that, the lack of damage increase is either fine, or only slightly sub-par.
I like the changes overall with the reduction of damage from the few optimal options with an increase for everyone else. A single good choice is really no choice. I really enjoyed the higher martial arts die since 1d4 was so too low.