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So Monk is the one class we didn't get a prior UA for, which means all the changes are totally new. I'm still wrapping my head around it. Martial Arts die increase: good. Martial Arts die not affecting weapons: bad. Step of the Wind buff: good. Stunning Strike nerf: bad but reasonable?

I feel like they knew Monks needed help, but it doesn't really seem like they made as much effort to fix that as I think they really needed to. Anything I might be missing that saves the Class here?

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[-] dumples@kbin.social 2 points 1 year ago

The new 4 elements looks awesome. The ability to switch damage types will be super fun to avoid resistances and pile on vulnerabilities which really supports team play and in game research which I love. I love the crown control with the push and pull on these strikes at 10 ft. which is also a great teamwork play.

[-] ceban@kbin.social 1 points 1 year ago

For me, the fact that the reach of unarmed strikes increase by 10 ft is enough for me to be interested.

[-] dumples@kbin.social 1 points 1 year ago

Same. Extended reach with elemental damage for 1 discipline point. Count me in

this post was submitted on 30 Jun 2023
11 points (100.0% liked)

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