Personally, I'm fond of healing potions, when used in lieu of common sense after the fact, posting a risk of addiction (likewise, arcane healing spells) as a cautionary lesson to would-be murder-hobos dabbling in meta-dickery at the table. ๐ค๐ผ
So, this is very on-brand for me, as well. ๐คฉ๐ฟ
would-be murder-hobos dabbling in meta-dickery at the table.
DM: Oh, so we're meta-gaming now? Is that why you keep executing my quest-givers and plot-leads? Hold my ale.
But seriously, as a DM I'm chill with some meta-ness if it fits the "rule of cool" and doesn't break the game or story into unusable pieces. Then again, my style is heavily improvised so they can't break much in the way of grand plans (there aren't any). Besides, I can always call down some deity and rewrite physics to my liking, so the risk is basically nil.
Personally, I'm fond of healing potions, when used in lieu of common sense after the fact, posting a risk of addiction (likewise, arcane healing spells) as a cautionary lesson to would-be murder-hobos dabbling in meta-dickery at the table. ๐ค๐ผ
So, this is very on-brand for me, as well. ๐คฉ๐ฟ
DM: Oh, so we're meta-gaming now? Is that why you keep executing my quest-givers and plot-leads? Hold my ale.
But seriously, as a DM I'm chill with some meta-ness if it fits the "rule of cool" and doesn't break the game or story into unusable pieces. Then again, my style is heavily improvised so they can't break much in the way of grand plans (there aren't any). Besides, I can always call down some deity and rewrite physics to my liking, so the risk is basically nil.
Sounds like you might really dig Ironsworn/Starforged. ๐ค๐ผ
I'll look into that, thanks!