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submitted 1 year ago* (last edited 1 year ago) by Ategon@programming.dev to c/advent_of_code@programming.dev

Day 3: Gear Ratios


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[-] capitalpb@programming.dev 2 points 1 year ago

Another day of the 2023 Advent of Code, and another day where I hate looking at my code. This year just seems like it is starting off a lot more complex than I remember in previous years. This one was a little tricky, but I got there without any major setbacks. Another one I am excited to come back to and clean up, but this first pass is all about getting a solution, and this one works.

https://github.com/capitalpb/advent_of_code_2023/blob/main/src/solvers/day03.rs

#[derive(Clone, Copy, Debug)]
struct Location {
    row: usize,
    start_col: usize,
    end_col: usize,
}

#[derive(Debug)]
struct EngineSchematic {
    schematic: Vec>,
    numbers: Vec,
    symbols: Vec,
}

impl EngineSchematic {
    fn from(input: &str) -> EngineSchematic {
        let schematic: Vec> = input.lines().map(|line| line.chars().collect()).collect();
        let mut numbers = vec![];
        let mut symbols = vec![];
        let mut location: Option = None;

        for (row_index, row) in schematic.iter().enumerate() {
            for (col, ch) in row.iter().enumerate() {
                match ch {
                    ch if ch.is_ascii_punctuation() => {
                        if let Some(location) = location {
                            numbers.push(location);
                        }
                        location = None;

                        if ch != &'.' {
                            symbols.push(Location {
                                row: row_index,
                                start_col: col,
                                end_col: col,
                            });
                        }
                    }
                    ch if ch.is_digit(10) => {
                        if let Some(mut_location) = location.as_mut() {
                            mut_location.end_col = col;
                        } else {
                            location = Some(Location {
                                row: row_index,
                                start_col: col,
                                end_col: col,
                            });
                        }
                    }
                    _ => {
                        unreachable!("malformed input");
                    }
                }
            }

            if let Some(location) = location {
                numbers.push(location);
            }
            location = None;
        }

        EngineSchematic {
            schematic,
            numbers,
            symbols,
        }
    }

    fn get_number_value(&self, location: &Location) -> u32 {
        self.schematic[location.row][location.start_col..=location.end_col]
            .iter()
            .collect::()
            .parse::()
            .unwrap()
    }

    fn is_gear(&self, location: &Location) -> bool {
        self.schematic[location.row][location.start_col] == '*'
    }

    fn are_adjacent(&self, location: &Location, other_location: &Location) -> bool {
        location.start_col >= other_location.start_col.checked_sub(1).unwrap_or(0)
            && location.end_col <= other_location.end_col + 1
            && (location.row == other_location.row
                || location.row == other_location.row.checked_sub(1).unwrap_or(0)
                || location.row == other_location.row + 1)
    }
}

pub struct Day03;

impl Solver for Day03 {
    fn star_one(&self, input: &str) -> String {
        let schematic = EngineSchematic::from(input);

        schematic
            .numbers
            .iter()
            .filter(|number| {
                schematic
                    .symbols
                    .iter()
                    .any(|symbol| schematic.are_adjacent(symbol, number))
            })
            .map(|number| schematic.get_number_value(number))
            .sum::()
            .to_string()
    }

    fn star_two(&self, input: &str) -> String {
        let schematic = EngineSchematic::from(input);

        schematic
            .symbols
            .iter()
            .filter(|symbol| schematic.is_gear(symbol))
            .map(|symbol| {
                let adjacent_numbers = schematic
                    .numbers
                    .iter()
                    .filter(|number| schematic.are_adjacent(symbol, number))
                    .collect::>();
                if adjacent_numbers.len() == 2 {
                    schematic.get_number_value(adjacent_numbers[0])
                        * schematic.get_number_value(adjacent_numbers[1])
                } else {
                    0
                }
            })
            .sum::()
            .to_string()
    }
}
this post was submitted on 03 Dec 2023
20 points (95.5% liked)

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