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submitted 10 months ago by BmeBenji@lemm.ee to c/cyberpunk2077@lemmy.world

I can’t remember who, but when this game came out 3 years ago someone on Twitter said the shooting and driving felt like they were developed by a team that had never coded shooting or driving before. Yes, it’s been 3 years of massive updates but I don’t care. The shooting in this game rivals the best FPSes and the driving is incredibly satisfying, diverse, and exciting.

Now, the shooting while driving? That’s just the icing on the cake. Way more fun than any FPS shooting and driving I’ve experienced before including GTA V and Far Cry.

This game is a masterpiece within the FPS genre.

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[-] bassomitron@lemmy.world 5 points 10 months ago

I kind of disagree with you. I've played a lot of Forza Horizon 4/5 and it feels almost on par with those at times. Now, does every car handle well? Absolutely not. Some cars are straight garbage when it comes to handling and I can't believe they left those as is, especially the faster/racer cars. Ironically, the less stylish, smaller cars tend to handle the best IMO.

I think part of the problem they've had balancing the vehicle physics is due to the sprawling nature of the game. It's hard to make the physics feel okay in a FPS that also translates well to an entirely different genre of gameplay.

I'm not trying to excuse how poorly some of the vehicles handle, it's just my theory on why they can't seem to nail it across the board. As a side note, I'd say that hopefully Cyberpunk 2 does a better job when they move over to UE5, but UE also has its fair share of problems. Ideally, they'd work with a studio that specializes with car games to provide consultation or something, e.g. Playground Games. I'm not holding my breath, though.

this post was submitted on 18 Dec 2023
26 points (79.5% liked)

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