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submitted 11 months ago by Stamets@lemmy.world to c/rpgmemes@ttrpg.network
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[-] Kolanaki@yiffit.net 22 points 11 months ago* (last edited 11 months ago)

What my players hear depends entirely on how well they roll. Nat 20? What do you know, the orcs just happen to be going over their plans. Nat 1? The orcs hear you. A passing roll, but just barely? You overhear one of them fart and 2 others laughing hysterically.

This is a situation with an element of luck and you're literally using luck to determine if they even succeed; why not incorporate the numbers in the roll to reflect the random nature of the game world's reality?

[-] Archpawn@lemmy.world 9 points 11 months ago

Fail but barely? You hear one of them say he needs to use the chamber pot and head towards the door.

[-] Aqarius@lemmy.world 3 points 11 months ago

Maybe for natural dice. A modified score is luck+skill.

[-] Kolanaki@yiffit.net 6 points 11 months ago

It is strange that listening is a skill. But that skill isn't going to affect what you hear; only if you can hear something.

[-] DroneRights@lemm.ee 3 points 11 months ago

Nah, makes sense. I've got autism and I'm horrible at listening. If someone mumbles, or there's background noise, or they're far away, I have less ability to compensate than an NT. I have more difficulty holding a conversation in a club than anyone I've spoken to in a club.

this post was submitted on 20 Dec 2023
411 points (99.0% liked)

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