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this post was submitted on 12 Jun 2023
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Gaming
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That could be it. I do have a controller I should give that a go... I usually prefer to play these harder games with kb/m though.
Sometimes specific input method simply work better, there's a reason most shooters on consoles have heaps of aim assist, those are inherently easier to play with a mouse, and those souls games with a controller.
I wish we could get a successor to the steam controller, but with better build quality and more user-friendliness (both for using it, and for the process of sharing your custom per game mappings, and preferably a better way of having loaded mappings be visible in game so that you don't just have to memorize them) so it might catch on more.
I still love mine for certain use cases - like wanting to play shooters on a controller, or, more often, wanting to play point-and-clicks or strategy games on a controller, or setting up old games to control in a way that feels more intuitive, or the game Outer Wilds specifically - and I dread its breaking one day.
Edit: one thing I love about it is its middle-ground between mouse-like aiming and controller-like control over your movement speed.
There are some games I can't imagine trying to play with kb/m and getting anything like as good an experience - Psychonauts comes to mind, in particular, because there is that arrowhead collecting progress gate that is WAY easier if you have the controller vibration for your dosing rod, and the worst parts of the meat level are way easier with controller too.
But at the same time... I've had the apparently weird experience of finding platformers that "must" be played with a controller to, often, be way easier on keyboard, just because that's how I grew up playing platformers, I guess. No amount of practice has changed that for me.
Tl;dr: I support your unexpected souls game controller preference.