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I didn't intend it to be a direct comparison. It's just that both are similar in that the games tend to be standalone experiences rather than sequential. They share certain characters, themes, and archetypes, but you can pick up any game and play it on its own.
In spite of my username, I actually haven't played LoZ since Wind Waker, though I did enjoy that one a lot
I get it, sorry if i was a bit rash.
But what really pisses me off about current Zelda is the incredible amount of missed oportunities it has.
Like, why can't we customize Link? (And if we can't, why don't they give him an actual dialog?)
Why can't we have mainstream titles with playable characters other than Link?
It's those kinds of things that prevents me from giving Skyward Sword and everything that came after a proper chance.
I love ALL Classic Zelda (yes, even Zelda 2 and the CD-i games for all the wrong reasons xD)
Not only the gameplay was fun, but you could see the developers really gave their best considering the limitations of their time.
Windwaker and Twilight Princess are... odd special cases.
The 2000s was a experimental era, and let's be honest, Nintendo shot themselves in the leg by limiting the Gamecube to 1.4GB size discs.
But once the Wii arrived there really was no reason to keep on the same "silent yet uncustomizable" main character trope.
I like videogames when they are fun, yes.
But showing a good, creative design is also a big part of the inmersion for me.
And that seems to be the last thing on the list for Modern Zelda.
People will say that Breath of the Wild had beautiful graphics and was wonderful design.
And to a point, they're right.
But when i see Windwaker, Skyward Sword and Breath of the Wild side to side i can't avoid to think that they feel a bit... same-y.
I'm not saying i want a realistic Zelda, but again, i would either a customizable, path branching Zelda game, OR a Zelda game where Link has something other than button inputs on the script.