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this post was submitted on 05 Jan 2024
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Dungeons and Dragons
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Isn't like 90% of the rules for DnD just rules for combat and treasure? Literally every single class in DnD is a combat class. And when people talk about their DnD characters they say "I played this Dragonborn Cleric..." or "Multiclassed Tiefling Mage/Rouge" and not "I played this Dwarf that had really good proficiency in Persuasion and 'Use Rope'". [Btw is 'Use Rope' still a skill in newer DnD editions?].
DnD started as a war game
No it's not. :)
Yeah I was going to say: D&D is a lot more geared towards numbers and combat encounters than many other TTRPG systems. My main issue is actually finding players who want to engage in the co-creation of story rather than combat optimisation (not that they preclude each other, but oftentimes if you've built your character as a hammer, everything can start to look like a nail).
The current DnD system does definitely have a combat system and enough rules to get you started, though it's way less rule-heavy than most Warhammer, Shadowrunner, and even previous DnD PnP systems I've played. It feels more like starting guidelines than a proper system.
I've considered playing stars without numbers and Fate Core, which should apparently be a very rule-light PnP system, though haven't gotten around to them yet.