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submitted 2 years ago* (last edited 2 years ago) by Brunbrun6766@lemmy.world to c/dnd@lemmy.world
 
 

Greetings DnD, @Devil_Master and I are bringing this topic to the community as a whole for discussion rather than making an executive decision like we had to on Piracy.

  • The Question

While this has not become an issue yet, it would be a good idea to start this discussion now rather than later. So, the question is, where will we as a community draw the line between OC and Homebrew posts, and advertising.

  • Why This is an Issue

This community is an open space for everyone to share their ideas, questions, stories, art, maps, homebrew, ANYTHING relating to Dungeons and Dragons (within the rules). We do not want to discourage anyone from posting, BUT we have to draw this line because no one wants to be spammed with advertisements.

That being said, there are those who create content for sale on various platforms, which is by no means a bad thing and entirely expected when someone puts their heart and soul into OC content. For example I am talking about OC art prints, OC modules, OC maps, OC homebrew, etc. These things take enormous amounts of time and talent to create and it is completely within those content creator’s rights to ask for payment for their product.

What we as a community need to decide on, is how to define when something goes from content sharing here, to advertising.

  • Solution for Discussion

OC content MUST be posted in a way that is freely accessible by users of this community regarding the specific thing posted.

  1. Artwork - OC Artwork must be viewable here, without paywall, but may be linked in the body text to payable prints, higher resolutions for sale, etc.. No comment spam, No reply spam, just a single link in the body text of your post.

  2. Battlemaps - OC battlemaps must be viewable here, without paywall, in a usable and not excessively downgraded state but may be linked to a payable version of a higher resolution/quality/detail etc.

  3. Homebrew* - OC Homebrew Content must be posted in a viewable, usable, and not excessively downgraded state but may be linked to a payable version that has higher detail/quality/etc.

*Clarification - Say you have a homebrew race. You can post here at the bare minimum, a basic framework of the race, how to use them, how to create a character with them, etc. and then you may link to a PAID version where maybe you have more details, lore, art, formatted in a way you’d see in official books etc.

Looking forward to the community's ideas on this topic and establishing a rule set for this in the near future. I think it also goes without saying this will be a living rule set and will be amenable in the future.

Edit: We have also considered the idea of implementing post limits if that becomes an issue, for example if someone wants to show off their art work and link to their site, they can only do so once per week to cut down on the spam.

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Welcome to /c/dnd! Glad to have you here.

This is a community for all things Dungeons and Dragons. Here we post and discuss everything from official books, dice, world building tips, news, questions about monsters or rules, homebrew rules, classes, and races, and more.

Please read the rules in the side bar and follow them, and be sure to visit our linked associated communities that cover topics DnD fans may find interesting.

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I used to use Fight Club 5e to track my character, but that hasn't been updated in a long time. I recently found another app that's in active development, and I'm becoming a big fan!

It's called Character Craft and it has a version for Android, iOS as well as a web version(!).

And where on DnD Beyond you have to pay for any other sources, here you can just load in a set of XML files that you get here: https://github.com/vidalvanbergen/FightClub5eXML

And that should get you all you need. Of course, the downside is that this is not FOSS. But at least the developer is very active and responds very quickly to bug reports and feature requests.

#dnd #DungeonsAndDragons #ttrpg #rpg #apps #Android #software

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With the rise in popularity of Anime like "Delicious in Dungeon" and "Campfire Cooking in Another World", I wouldn't be surprised if people are honestly giving a "cooking bard" character a shot. I'm intrigued myself, but am curious if the RaW for this bard college works in practice. Is anyone out there playing one of these?

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Everyone has bad dice days. Everyone has that one time you get a Nat 1 at a critical moment.

But guys, my party is in trouble.

They're consistently rolling terribly in combat across multiple sessions, classes, and dice types. And I mean terribly. Over time, you'd think their d20 rolls would average out to about unmodified 10, right? Plus or minus a bit. Hah. No. They're averaging about 7. Other rolls (damage, healing, etc) also often suffer from this. It's turning combat into a slog; anything with an AC of above 12-14 or so is proving awful to fight, and when attacks do hit they often do little damage.

We're all experienced players, and it's a digital platform - so I can both know they're not missing modifications to the raw d20 roll, and know it's not "bad dice". Unfortunately, they're also experienced enough to figure out ACs from misses/hits, so it's not like I can even give them "free passes" on attacks as anti-frustration measures.

It's at the point where I'm thinking the honest only way to "fix" this is to artificially nerf NPCs or vastly reduce the CR I'm used to them being able to handle. Is that really it, folks?

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“In total, the Company spent an aggregate amount of approximately $125 million to repurchase approximately 1.4 million shares of its own common stock at artificially inflated prices from April 2022 to July 2022,” according to the plaintiffs, who are being represented by Sarah Maneval and Saadia Hashmi of The Brown Law Firm in New York City. Affiliated local counsel is Higgins, Cavanagh, and Cooney.

“In total, this caused the Company to overpay for repurchases of its own stock by approximately $55.9 million," the lawsuit maintains.

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cross-posted from: https://lemmy.world/post/41760506

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
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As a kid and teenager in the 80's and 90's, my brother and friends used to play dungeons and dragons (Mostly adnd 2e, and my forever dm brothers homebrew rules). I got back into it again as an adult a good 35 years later, and everything sure has changed.

I originally got introduced to this kind of world when my cousin got Heroes Quest for Christmas. I remember how we would huddle around that board all that Christmas day. It kind of evolved into D&D rules, good old attributes Roll Style, 3d6 for each stat, no rerolls, and you'd better play what you get. We had this one friend who would always roll his character at home, and for some odd reason his main stat and constitution would always be 18.

I remember when I got my hands on the monstrous manual. Reading the pages, glossing over the pictures, it was magical. I used to walk to school imagining scenarios with lawful good silver dragons, and whatever campaign setting my brother had cooked up. He'd make up stories walking to school during the freezing cold winter, how the glimmers on the ice pavement were actually armies of hobgoblins, and being the naive kids we were the best wizard of the party was named Merlin and the thief was called Bilbo. This was a time before the internet, before mass media, we had three channels on our TV and to us it was pretty much all we knew.

It was impossible to talk to others about this world. We'd play through the evenings exactly like the kids in Stranger Things, huddled over a table in the basement, in an autocamper at night, sometimes only in candlelight because we didn't want our parents to know how long we were up for. We'd draw our own maps, repurpose painted Warhammer figurines, and our campaign setting built its own lore and cast of characters through the years. Occasionally normal people would come in, ask "Who's winning?", to the point that it became an in-joke to us explaining how it was not a game you could win.

Like most others around the table I was an awkward kid. I couldn't relate to the kids at school, I was bullied because I was a nerd, so I sure as hell couldn't talk to anyone about it. It felt like we were actually the only people in the world who had this interest. I think this is one of the defining differences between DND now, and back in the day. You truly felt like you were completely alone, that no one knew about it, and no one really understood. 5 years ago I got an autism diagnosis, I've been able to mask my autism really well. I think DND taught me that. The ability to roleplay, have a sandbox for different ways of expressing myself, having a friend group where obsessing over arcane rules and trying out different personalities for fun was encouraged and loved.

Today I've become a part of a DND group in my city. It's fittingly still in a basement. The people are largely the same, tolerant, welcoming, nerdy, and passionate. But the younger ones don't really hide it like we used to. The fact that I can go online, and find millions of posts and videos is still a bit surreal. The rules have changed, there are more classes, more settings, but the people are by and large the same. Same wonderful oddballs I used to roll dice with in the basement, as I listened to the DM's descriptions while fiddling with the wax in our burning candles. It feels like coming home.

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Hello fellow nerds.

I'm planning the 2026 campaign for my group, and one of the drivers of the plot will be a turn war between various guilds involved in the Waterdeep docks, and the Red Sashes involved as well.

Does anyone know of any good source material or campaign books featuring warring rogue factions?

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Also they can't do birds in flight, makes them too dizzy.

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Im trying to create a DMPC who used to be a 10th level fighter in his youth but hasn't adventured in decades. I want to weaken him in a semi-realistic way, while keeping his skills.

I was thinking of lowering his base str, dex, and con scores by 2 and increasing int, wis and, cha scores by 1 or 2. On top of this, I thought on successful attack or physical ability checks id roll a d20 dc 10 check and on a fail he would gain a point of exhaustion. Possibly increasing that dc on fails. On failed attacks or physical ability checks he'd take 1d4 damage

Obviously this is going to be weird to balance but I have a sneaking suspicion my players are going to ask this former adventurer to come on one last adventure. Relive his glory days so to speak.

They are level 5, im willing to drop his level but I want him to have been a higher level adventurer when he was in his prime. I went with the battlemaster sub class and focused all my maneuvers on assisting. Specifically:

1 Commanders strike 2 Maneuvering attack 3 rally 4 tactical assessment 5 commanding presence 6 bait and switch 7 distracting strike

Any thoughts, suggestions, criticism, or anecdotes are welcome and appreciated.

Thank you for your time

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Is there any source material or canon info detailing how elves in the Forgotten Realms setting handle crime and punishment?

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Hello peeps. I’m part of a small DnD 5e group that plays through Roll20 and Discord every Sunday at the mentioned time (8 to 13 GMT). It’s only 4 players and the DM, so quite tight-knit. However, one of our players has begun to attend less frequently due to life doing what life does. So, we’ve decided to try bringing in an additional person.

The person we’re looking for is an adult (our current age range is 34 to 50), that enjoys working as a team. They should enjoy a decent mix of combat and RP, with combat being a little more common than RP. They can give and take good-natured jokes, and don’t have any hard triggers.

While the campaign does not focus on any taboo or uncouth topics (Our DM is a father of 3, often playing with a newborn in his lap) we did genuinely consider slavery as a viable business choice. At the beginning of the campaign, the group found themselves caught by slavers. The rogue managed to free the group, and we quickly took ownership of the vessel. Although we did finally agree to free the captives, played with the idea of becoming slavers ourselves. Recently, we have begun developing a ring of Dwarven smugglers, spies, and thieves. The group is very much morally grey, at best.

The current characters are:

A necromancer Elf, quite dry and academic.

A paladin Half-Orc, the friendly giant of the group, illiterate, heart of gold, rarely understands what’s going on.

An illusionist wizard Human, in his 70’s or 80’s, the character owned by the player that shows up less frequently. We have canonically decided this is because he has become addicted to pixie dust (DND Meth) and wanders off for days at a time before finding his way back.

A rogue Half-Orc, military raised and very curt and direct.

If this sounds like a group you’d like to be a part of then either reply to this post, or shoot me a DM. No experience necessary. All races, creeds, genders, and beliefs welcome. We’re more interested in being able to have a laugh and play some fantasy absurdities. Most official 5e content is available for use, with Artificers being the only hard-banned class.

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As a DM, my biggest complaint about the magic item shop generators online is the lack of exact price. Most come with a rarity, but I personally feel like the vast range in prices is too great for me to just plug and play. For example: I feel like a cloak of displacement is much more valuable than say a Berserker's Axe, even though they're both "Rare". So I felt like when players asked for a shop, I had to take time and read up on the item and then assign a price.

Would you use an online tool that was free (with like Google ads on side panels or something) that had associated exact prices (randomized between 75% and 125% and assigned value) that had a sliding scale based on something everyone probably has figured out for their world, like the price of a potion of Healing?

I've made a python script for my own personal use, and I'm thinking about turning it into a full web application. But I wanted to get your opinions on if this a tool you would like?

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I was thinking recently that intellect devours, are a pretty easy for if you have good intelligence. On the other hand they are absolutely deadly if you have a bad intelligence score. It got me thinking, as an exercise, what other monsters are like that for the other stats?

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Hello!

I’ve been trying to recreate a circular tower, our group’s home map, in Dungeon Alchemist. It was originally created using DungeonDraft.

However I’m having nothing but difficulty actually dividing it into rooms. Say I only want a certain portion of the circular tower for an office. It makes me select the whole quadrant. That’s not what I want for that room.

Trying to use rooms to divide things into hallways and such has been a pain. If I draw a wall it won’t connect to the circular outside wall of the tower, always leaving a small gap.

The only thing I can think of is placing walls one by one in a line but that seems super tedious and there must be a better way.

Anyone experienced with dungeon alchemist?

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Pathfinder v1.0 (lemmy.world)
submitted 4 months ago* (last edited 4 months ago) by Aielman15@lemmy.world to c/dnd@lemmy.world
 
 

cross-posted from: https://lemmy.world/post/37339147

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

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submitted 4 months ago* (last edited 4 months ago) by Olgratin_Magmatoe@slrpnk.net to c/dnd@lemmy.world
 
 

I've been toying with the idea of running a campaign that has a kind of doom system. And when I say that, it is in reference to World of Horror's doom system.

For those unfamiliar, you are given 5 mysteries, and a final boss dungeon to complete. Every time you investigate a mystery, your doom percentage rises by 1-5%, with the occasional event that decreases it. Resting increases doom, as well as shopping, and other sorts of time taking upgrades. Finishing a mystery grants a small reduction in doom.

And there is a cult trying to bring an eldritch god to Earth, which will destroy and alter everything in lovecraftian ways.

Once the doom meter reaches 100%, the player loses the game. And I'm trying to think of ways to do something similar with a campaign.

The 5 mysteries and boss dungeon are easy enough to do. But tracking doom could be something which is dangerous to penalize players with. It would absolutely suck to spend several months on a campaign just to lose it because they took one too many long rests. But it's also something that can be an empty threat of reaching.

So my current thoughts:

  • Every session, doom rises by 10%
  • Once doom reaches 100% it resets to zero, and an entire location gets wiped off the map.
  • Completing a mystery reduces doom by 50%, min 0%.

In effect, it could severely hurt them, but not immediately kill the campaign. If the party was planning on going to candlekeep but it suddenly got sucked up by a demon portal, then they must change their plans. Alternatively, if a location they didn't depend on gets destroyed, then it would at the very least still be a threat in terms of guilt tripping them to some degree.

Another difficulty with a system like this is keeping it balanced to the speed of play. Maybe 10% per session is too much, or maybe too little. And changing that rate mid game would feel a little cheap. Another option would be to go based on vibes from the get go. So any rate changes could be gradual. This would still feel cheap, but it would at least be more subtle.

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