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submitted 11 months ago by Ziggurat@sh.itjust.works to c/rpg@ttrpg.network

What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?

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[-] HipsterTenZero@dormi.zone 8 points 11 months ago

From the player's perspective this is a rough one as well. There's nothing more disappointing than to roll up a crafty character only to discover that the campaign has break-neck pacing to prevent rest spam, but also incidentally preventing any downtime for crafts.

[-] RebekahWSD@lemmy.world 4 points 10 months ago

This was a problem for Mad Scientists in Deadlands. Some builds took months or years to create, and when time is of the essence, no new toys for you, scientist!

[-] Longwing@wandering.shop 3 points 11 months ago

@HipsterTenZero @DrakeRichards

Very much this. It's basically the "hacker movie" problem in tabletop form. Actual making involves a ton of time and most of it is boring (even if the results are amazing). It's very difficult to translate this into the pace of a story while still making it interesting. To do so you often have to engage in flights of complete fancy, like the competitive code writing scenes in hacker movies.

[-] KISSmyOS@lemmy.world 3 points 10 months ago* (last edited 10 months ago)

Shadowrun does this right.
The hacker sees a virtual representation of what the group faces, can interact with it in real time, and is in actual mortal danger along with everyone else, even while sitting at home.

this post was submitted on 05 Jan 2024
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