There will be a part of the stream dedicated to the diablo that must not be mentioned. But there should be announcement of date, theme and other details for diablo 4 season 1
I'm not saying I'm underwhelmed, but there's a part of me that wish they touched up the endgame more. There's a lot of potential and I feel like they've had AMPLE feedback from the community. World bosses still don't feel worth it. Nightmare Dungeons have been buffed, but still feel fairly mid. There's no increased incentive/reward to push higher keys aside from keeping the mob level in line with yours. Helltides getting buffed is nice, but almost feels meaningless without WT5.
I was happy to see that the 'campaign' for the season is going to be more like D3, where you can choose the challenges you want to do. We'll have to wait and see what the content amounts to, but I'm hopeful.
I do agree on the difficulty, since level 70 or so, anything that is not a high level sigil nightmare feels like you are overly overpowered
https://www.wowhead.com/diablo-4/news/diablo-4-season-1-developer-update-liveblog-333849
Breakdown of the stream announcements.
I'm not saying I'm underwhelmed, but there's a part of me that wish they touched up the endgame more. There's a lot of potential and I feel like they've had AMPLE feedback from the community. World bosses still don't feel worth it. Nightmare Dungeons have been buffed, but still feel fairly mid. There's no increased incentive/reward to push higher keys aside from keeping the mob level in line with yours. Helltides getting buffed is nice, but almost feels meaningless without WT5.
I was happy to see that the 'campaign' for the season is going to be more like D3, where you can choose the challenges you want to do. We'll have to wait and see what the content amounts to, but I'm hopeful.
I do agree on the difficulty, since level 70 or so, anything that is not a high level sigil nightmare feels like you are overly overpowered