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Linux in the corporate space
(lemmy.world)
From Wikipedia, the free encyclopedia
Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
Community icon by Alpár-Etele Méder, licensed under CC BY 3.0
When I worked in VFX it was mostly Scientific Linux. A few macs were around for concept artists using Photoshop, and editorial using a proprietary video codec with Final Cut. Most business folks (in vfx called "coordinators" and "producers") used tools that were web-based and cross platform (for example, Autodesk Shotgrid, Confluence, and Jira). A lot of internal development is done in Python so no worries there, either.
In game dev unfortunately it's exclusively Windows. If you bring up even using
os.path.join
, instead of hardcoding \\ into paths, devs who have never worked in another OS look at you like some sort of paranoid maniac.