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submitted 10 months ago by antaymonkey@lemmy.world to c/dnd@lemmy.world

Hey everyone! Just trying to figure out if what I'm thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they'd revert to level 1 and lose their gear, and that's my contention. Is that a dick DM move? Or would it make sense? I know it's hard to give a solid answer and the best way to know is to know my players, but I don't exactly want to ask them for obvious reasons. How would you all feel?

Thanks!

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[-] HipsterTenZero@dormi.zone 8 points 10 months ago

dropping character level sounds like a bad call. Metroid the player's gear, but not their ability to interact with the world.

[-] antaymonkey@lemmy.world 3 points 10 months ago

I definitely want to nix the gear ( I made a dumb decision to allow everyone one magical item and didn't vet before the game so someone had a staff of fire which is entirely too OP for level 5 - my fault yes).

[-] Speculater@lemmy.world 7 points 10 months ago

Funny, fire can't burn creatures in hell. (Would be my fix)

[-] antaymonkey@lemmy.world 4 points 10 months ago

Wouldn't you know it, these magma mephits are immune to fire!

[-] Lith 3 points 10 months ago

I kind of disagree with this one, because making the magic item nearly completely useless would cause the opposite problem, where they're the only player without a useful magical item, and it really sucks being the only character that's struggling to be useful every encounter.

this post was submitted on 18 Jan 2024
20 points (88.5% liked)

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