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this post was submitted on 26 Jan 2024
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Breathe of the Wild and Tears of the Kingdom are at the top of that list for me. The "old" style Zelda games are objectively better in terms of pacing and exploration. And I absolutely hate the weapon durability system in the better ones. I've read their reasoning behind it, but they're wrong. It sucks and makes the game more about hoarding the good weapons and avoiding combat whenever possible, which is boring as shit.
BOTW was fun for like 15 minutes and then I'm like "Wait, the whole game is like this? I'll never see new dungeons or items that change the gameplay?"
Zelda can give me a call when the "OpEn WoRlD" fad dies down and they have something to offer that isn't "Size of an ocean, depth of a pond."
Ocarina of Time was the peak Zelda game. ๐ Not played any others since.
I hate that I cannot follow the quests and progress in the story without looking up how to. If your world wasn't built for a player to figure out by talking to NPCs, you built a crappy world.
I really think the weapon durbility system is a mindset problem. It's the same problem with any rpg where at the end of the game you have hundreds of unused potions "just in case". Don't get me wrong, it is still on the designers to change a players mindset about items.
But I found myself enjoying BotW and TotK waaaay more when I switched to: "I don't care about my weapons, everything is expendable"
I never really got into 3D Zelda (but had some fun with most of them) and Breath of the Wild/Tears of the Kingdom are a absolute low for me mostly because of the ugly as hell art. Both games have the worst cell shader look I have seen in a very long time and it makes both games unplayable for me. I get kind of sea sick playing them (I tried at a friend's place who loves both games).