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this post was submitted on 09 Jul 2023
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Thanks for your reply. I’m sure I’m missing something, but in the scenario of a temperature sensor, wouldn’t that info already be available in the temperature entity’s state.
So you could already write a script like this one:
But again, I’m probably missing something.
Thinking about the calendar service they added, maybe the response is useful for returning multiple pieces of data.
Perhaps a use case is return a history of the previous states, so in your example, you could have a history service that could give you historical values from the temperature sensor. You call asking is the temperature trending up or down, it checks the history and provides a response. Then again, maybe you can already do that with derivative sensors.
Sorry for the scattered response, I feel like I’m on the verge of understanding the feature, but not quite there yet.
I think it indeed is about the multiple responses. So more along the lines of when was the temp above X or below Y or Between both. Some along those lines
Imagine you have a household with 2 adults and 2 kids, and you've setup some level of presence tracking. You want to use automations to turn off everything if nobody is home, turn on some things if only kids are home, turn on other things if only adults are home, and turn on everything if kids and adults are home. You could build this logic into every automation you have, but it's a lot of repeated logic to put in every time you wanna add something cool.
Blueprints mean you don't have to write it out in every automation. But I've never found them to be especially convenient for updating. And they still have the automation doing all of the heavy lifting.
You could have a home State sensor that you depend on automations to manually update. But this is only as up to date as you make it, either running every so often (stale data) or using automations based on a change in presence tracking to update a sensor (buggy maybe? have not tried it but sounds prone to race conditions and misfires to me). Closer, but unideal IMO.
Or you could pull this logic into a service that returns 1 of 4 possible states - full, empty, kids, adults. Your automation no longer has any logic to figure out what the state is or who's home, it just asks what set of rules are in effect and can apply them. This lets the automation focus on a smaller area, which means less shit that needs updating if you change something, less chance for bugs.
There's not a ton new you can do now that you couldn't accomplish before, but you can do it in smarter, more maintainable ways.
Users don’t create their own services, services are how you initiate actions with integrated devices and entities.
You’d still need to create automations based on the first method you described, and it’s already extremely simple using an entity group.
Thanks for the detailed response!
Ok, so I’m thinking script responses would be useful for a sections of logic, that have one (or more) of the following characteristics:
I think I’m wrapping my head around scripts responses. Still need to imagine how it will work for other services.
I’m struggling with this too, but I think the idea is that it allows for fully synchronous requests. You can wait for something long running to finish or for response data to be returned (this could be a generated AI response) and still close out the initial request. The old way to do it was to issue the service call and then monitor the state of the entity to confirm it changed.
I also think it can help with multiple service calls tied into the same verbal request (e.g. “Turn on the light and open the shades”).